Player Matchup

Hercules
Hercules
Cornboycob
Hercules
Level 42
God Stats
28W - 36L
1,449 SR
Queue Stats
138W - 137L
1,407 Elo+
Solo
Terra
Terra
Hotakeu
Terra
Level 67
God Stats
36W - 35L
1,517 SR
Queue Stats
275W - 330L
1,402 Elo+
Party 2
Bakasura
Bakasura
creator635
Bakasura
Level 62
God Stats
27W - 15L
1,611 SR
Queue Stats
229W - 249L
1,449 Elo+
Party 2
Team Averages
Level 57
1,525 SR
1,419 Elo+

VS

Team Averages
Level 83
1,508 SR
1,385 Elo+
Neith
Neith
AramisRayn
Neith
Level 42
God Stats
41W - 69L
1,507 SR
Queue Stats
41W - 69L
1,302 Elo+
Party 1
Fenrir
Fenrir
RedSandHero
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,456 Elo+
Solo
Merlin
Merlin
smokesignals6
Merlin
Level 159
God Stats
12W - 8L
1,516 SR
Queue Stats
91W - 133L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cornboycob
Hercules
11
2 / 0 / 5
7,014
701
7,058
15,589
8,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Hotakeu
Terra
10
1 / 2 / 2
6,445
645
3,081
8,709
6,947
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
creator635
Bakasura
13
4 / 1 / 3
7,455
746
7,589
6,619
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 3 / 2
6,536
654
7,474
5,400
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
9
1 / 2 / 2
6,294
629
5,898
9,421
5,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 2 / 2
6,896
690
8,635
6,457
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
7
Kills
3
3
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
1
3
2
0.67
W
Hercules
Cornboycob
Hercules
2
0
5
4.5
W
Terra
Hotakeu
Terra
1
2
2
1
L
Fenrir
1
2
2
1
W
Bakasura
creator635
Bakasura
4
1
3
5.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,728
Damage
22,007
30,917
Taken
21,278
18,215
Mitigated
8,914
11,373
Healing
5,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,474
2,536
320
1,089
5,400
1,821
450
857
4,334
0
18,593
W
Hercules
Cornboycob
Hercules
7,058
1,017
454
6,134
15,589
8,316
0
3,988
11,601
0
20,911
W
Terra
Hotakeu
Terra
3,081
293
528
1,358
8,709
6,947
0
2,492
6,217
13,378
0
L
Fenrir
5,898
1,767
0
1,613
9,421
5,207
0
1,329
6,995
56
12,184
W
Bakasura
creator635
Bakasura
7,589
5,160
413
2,486
6,619
2,952
0
2,848
3,771
0
22,238
L
8,635
559
33
2,032
6,457
1,886
0
1,110
4,277
36,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,914
Gold Earned
19,726
113
Minions Killed
112
7
Camps Cleared
3
627,272
Distance Traveled
570,328
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,536
654
30
3
2
173,841
1
W
Hercules
7,014
701
45
5
0
204,206
3
W
Terra
6,445
645
12
1
0
200,384
1
L
Fenrir
6,294
629
16
2
1
203,028
1
W
Bakasura
7,455
746
56
6
7
222,682
1
L
Merlin
6,896
690
66
7
0
193,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role