Player Matchup

Tiamat
Tiamat
AlphaSpeeder
Tiamat
Level 86
God Stats
2W - 3L
1,797 SR
Queue Stats
217W - 273L
1,499 Elo+
Party 1
Medusa
Medusa
RavenKing3056
Medusa
Level 121
God Stats
8W - 11L
1,690 SR
Queue Stats
166W - 203L
1,475 Elo+
Party 1
Serqet
Serqet
Rejuvious
Serqet
Level 154
God Stats
5W - 11L
1,334 SR
Queue Stats
137W - 179L
1,433 Elo+
Party 1
Discordia
Discordia
TearingDreams
Discordia
Level 94
God Stats
1W - 3L
1,571 SR
Queue Stats
209W - 257L
1,499 Elo+
Party 1
Bellona
Bellona
ll Hawky ll
Bellona
Level 101
God Stats
16W - 12L
1,581 SR
Queue Stats
336W - 371L
1,583 Elo+
Party 1
Team Averages
Level 111
1,594 SR
1,498 Elo+

VS

Team Averages
Level 82
1,511 SR
1,443 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CandleLoaf
Ymir
Level 58
God Stats
1W - 0L
1,272 SR
Queue Stats
14W - 20L
1,350 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Nic1a1
Cu Chulainn
Level 7
God Stats
2W - 0L
1,351 SR
Queue Stats
3W - 4L
1,384 Elo+
Party 2
Freya
Freya
RorosOnlyFans
Freya
Level 149
God Stats
2W - 4L
1,472 SR
Queue Stats
540W - 548L
1,512 Elo+
Solo
Arachne
Arachne
TheLambDOne
Arachne
Level 123
God Stats
7W - 0L
1,961 SR
Queue Stats
76W - 82L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
7 / 0 / 9
12,344
588
11,749
12,029
8,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
8 / 3 / 4
12,442
592
19,024
11,927
4,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
Rejuvious
Serqet
14
1 / 4 / 9
10,338
492
5,682
19,025
17,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
TearingDreams
Discordia
20
8 / 2 / 4
12,960
617
11,015
8,932
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
ll Hawky ll
Bellona
17
6 / 1 / 2
11,352
541
10,793
11,146
10,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 7 / 1
8,764
417
7,065
16,059
5,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 4
7,841
373
3,907
17,442
17,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
Nic1a1
Cu Chulainn
13
0 / 6 / 1
8,261
393
4,851
18,642
17,758
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 5 / 0
10,949
521
4,274
15,784
7,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
TheLambDOne
Arachne
12
3 / 6 / 0
8,678
413
9,021
15,337
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
30
Kills
9
10
Deaths
30
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
7
1
0.5
L
Tiamat
7
0
9
11.5
W
0
6
4
0.33
W
Cu Chulainn
Nic1a1
Cu Chulainn
0
6
1
0.08
L
8
3
4
3.33
L
Serqet
Rejuvious
Serqet
1
4
9
1.38
W
3
5
0
0.6
L
Discordia
TearingDreams
Discordia
8
2
4
5
W
Arachne
TheLambDOne
Arachne
3
6
0
0.5
L
Bellona
ll Hawky ll
Bellona
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,263
Damage
29,118
63,059
Taken
83,264
45,199
Mitigated
52,899
22,313
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,065
3,838
0
1,185
16,059
5,339
0
5,627
10,309
0
45,519
L
Tiamat
11,749
1,159
16
7,501
12,029
8,397
1,224
574
11,455
72,995
0
W
3,907
923
0
2,036
17,442
17,130
0
3,881
13,527
15,018
0
W
Cu Chulainn
Nic1a1
Cu Chulainn
4,851
1,548
0
113
18,642
17,758
656
5,326
12,638
0
37,464
L
19,024
10,546
0
5,430
11,927
4,935
4,335
2,017
9,910
0
100,121
L
Serqet
Rejuvious
Serqet
5,682
502
2,074
2,212
19,025
17,263
783
1,169
17,856
0
34,254
W
4,274
1,385
0
4,577
15,784
7,332
785
4,632
10,754
79,263
7,675
L
Discordia
TearingDreams
Discordia
11,015
812
144
1,039
8,932
3,880
4,618
1,782
7,150
90,358
0
W
Arachne
TheLambDOne
Arachne
9,021
5,985
0
5,787
15,337
5,340
0
3,194
11,593
0
41,666
L
Bellona
ll Hawky ll
Bellona
10,793
4,917
0
3,897
11,146
10,724
1,011
2,276
8,870
3,918
58,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,436
Gold Earned
44,493
681
Minions Killed
401
0
Camps Cleared
0
2,039,447
Distance Traveled
1,630,149
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,764
417
85
4
0
336,096
1
L
Tiamat
12,344
588
143
7
0
430,352
1
W
Ymir
7,841
373
15
1
0
275,808
3
W
Cu Chulainn
8,261
393
75
4
0
377,702
1
L
Medusa
12,442
592
151
7
0
389,577
5
L
Serqet
10,338
492
60
3
0
436,971
4
W
Freya
10,949
521
156
7
0
341,793
1
L
Discordia
12,960
617
192
9
0
389,092
1
W
Arachne
8,678
413
70
3
0
298,750
3
L
Bellona
11,352
541
135
6
0
393,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role