Player Matchup

Achilles
Achilles
EzraTheMachine
Achilles
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 65L
1,568 Elo+
Party 2
Odin
Odin
JaeTheThey
Odin
Level 160
God Stats
2W - 4L
1,570 SR
Queue Stats
441W - 425L
1,558 Elo+
Party 2
Aphrodite
Aphrodite
JustJudas
Aphrodite
Level 65
God Stats
2W - 4L
1,771 SR
Queue Stats
223W - 200L
1,532 Elo+
Party 2
Olorun
Olorun
Smogeylul
Olorun
Level 147
God Stats
2W - 2L
2,030 SR
Queue Stats
127W - 108L
1,611 Elo+
Party 1
Pele
Pele
kyleconfirme
Pele
Level 95
God Stats
6W - 2L
1,702 SR
Queue Stats
206W - 177L
1,583 Elo+
Party 1
Team Averages
Level 124
1,715 SR
1,570 Elo+

VS

Team Averages
Level 128
1,637 SR
1,530 Elo+
Agni
Agni
I Yeetum I
Agni
Level 140
God Stats
2W - 0L
1,823 SR
Queue Stats
58W - 58L
1,504 Elo+
Solo
Eset
Eset
Luv MrDrip
Eset
Level 126
God Stats
24W - 16L
1,719 SR
Queue Stats
225W - 197L
1,570 Elo+
Solo
Achilles
Achilles
Quentin550
Achilles
Level 125
God Stats
5W - 5L
1,500 SR
Queue Stats
59W - 61L
1,547 Elo+
Solo
Baron Samedi
Baron Samedi
Seeee 4
Baron Samedi
Level 107
God Stats
25W - 26L
1,529 SR
Queue Stats
159W - 188L
1,465 Elo+
Solo
Tyr
Tyr
js199725
Tyr
Level 142
God Stats
4W - 2L
1,615 SR
Queue Stats
45W - 48L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
0 / 5 / 3
7,168
597
6,156
14,851
13,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 1 / 5
8,202
684
10,479
11,650
9,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
JustJudas
Aphrodite
14
0 / 1 / 6
7,348
612
6,978
7,976
4,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Smogeylul
Olorun
15
3 / 4 / 4
8,864
739
10,970
11,071
5,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
4 / 5 / 4
8,956
746
9,234
11,604
5,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 9
9,627
802
11,084
7,450
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 9
9,847
821
7,456
13,046
13,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Quentin550
Achilles
15
2 / 4 / 7
9,033
753
10,223
13,363
8,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Seeee 4
Baron Samedi
15
4 / 1 / 6
9,065
755
8,809
5,545
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 9
8,949
746
10,987
15,983
13,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
9
Kills
16
16
Deaths
9
22
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
5
3
0.3
W
3
1
9
7.5
L
2
1
5
4.5
L
Aphrodite
JustJudas
Aphrodite
0
1
6
3
W
4
2
9
4.25
W
Achilles
Quentin550
Achilles
2
4
7
1.38
W
Baron Samedi
Seeee 4
Baron Samedi
4
1
6
7
L
Olorun
Smogeylul
Olorun
3
4
4
1.25
W
3
1
9
7.5
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,817
Damage
48,559
57,152
Taken
55,387
38,008
Mitigated
41,387
18,649
Healing
17,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
6,156
1,137
0
1,621
14,851
13,249
0
7,395
6,998
0
18,073
W
11,084
1,044
0
3,245
7,450
3,357
823
1,588
5,526
43,025
0
L
10,479
1,155
0
1,246
11,650
9,656
0
6,619
4,492
0
21,286
L
Aphrodite
JustJudas
Aphrodite
6,978
648
5,432
4,382
7,976
4,436
0
3,877
3,917
25,713
0
W
7,456
1,046
445
2,332
13,046
13,209
280
3,247
9,055
19,904
0
W
Achilles
Quentin550
Achilles
10,223
1,438
0
1,674
13,363
8,279
0
5,621
7,105
2,578
27,892
W
Baron Samedi
Seeee 4
Baron Samedi
8,809
501
1,022
2,684
5,545
2,773
276
1,355
3,919
25,840
0
L
Olorun
Smogeylul
Olorun
10,970
5,476
205
3,419
11,071
5,233
0
4,289
6,346
34,498
3,028
W
10,987
906
0
6,318
15,983
13,769
0
5,918
9,346
0
28,519
L
9,234
2,062
0
2,344
11,604
5,434
0
5,904
5,372
0
27,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,538
Gold Earned
46,521
241
Minions Killed
267
5
Camps Cleared
12
1,189,561
Distance Traveled
1,182,864
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,168
597
34
3
2
229,270
3
W
Agni
9,627
802
94
8
2
238,095
1
L
Odin
8,202
684
30
3
1
262,005
6
L
Aphrodite
7,348
612
60
5
0
251,131
0
W
Eset
9,847
821
31
3
2
187,053
5
W
Achilles
9,033
753
51
4
2
258,290
1
W
Baron Samedi
9,065
755
56
5
3
225,785
1
L
Olorun
8,864
739
71
6
2
204,625
1
W
Tyr
8,949
746
35
3
3
273,641
1
L
Pele
8,956
746
46
4
0
242,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role