Player Matchup

Sol
Sol
AbsorbedTunic2
Sol
Level 155
God Stats
0W - 2L
1,575 SR
Queue Stats
65W - 79L
1,431 Elo+
Party 3
Hera
Hera
DeadMan_7_7
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,368 Elo+
Party 2
Charybdis
Charybdis
IcedInFeRnO
Charybdis
Level 145
God Stats
1W - 1L
1,571 SR
Queue Stats
217W - 206L
1,437 Elo+
Party 3
Raijin
Raijin
Sacha-S10
Raijin
Level 69
God Stats
2W - 1L
1,828 SR
Queue Stats
37W - 51L
1,368 Elo+
Party 2
Agni
Agni
TH_Yq
Agni
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,345 Elo+
Solo
Team Averages
Level 86
1,595 SR
1,390 Elo+

VS

Team Averages
Level 123
1,405 SR
1,420 Elo+
Freya
Freya
Faciit
Freya
Level 157
God Stats
4W - 2L
1,369 SR
Queue Stats
207W - 212L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
GAUDY 360
Danzaburou
Level 149
God Stats
8W - 5L
1,553 SR
Queue Stats
376W - 419L
1,360 Elo+
Solo
Neith
Neith
QueenIdoda
Neith
Level 58
God Stats
2W - 2L
1,364 SR
Queue Stats
194W - 227L
1,454 Elo+
Party 1
Hun Batz
Hun Batz
pindingo2
Hun Batz
Level 108
God Stats
4W - 4L
1,255 SR
Queue Stats
145W - 171L
1,251 Elo+
Solo
Sun Wukong
Sun Wukong
smokitown
Sun Wukong
Level 141
God Stats
1W - 2L
1,484 SR
Queue Stats
192W - 203L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 10
11,383
813
17,469
18,051
6,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 7 / 8
10,051
718
12,501
10,809
4,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
IcedInFeRnO
Charybdis
17
8 / 8 / 6
10,603
757
14,522
14,759
6,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
Sacha-S10
Raijin
19
4 / 8 / 8
11,752
839
7,590
13,040
5,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
TH_Yq
Agni
16
1 / 11 / 13
9,822
702
7,398
13,252
4,999
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Faciit
Freya
20
27 / 7 / 9
14,336
1,024
28,707
19,424
8,696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
GAUDY 360
Danzaburou
16
4 / 6 / 12
10,543
753
9,210
12,093
5,110
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
18
1 / 4 / 17
10,896
778
7,717
11,758
4,610
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
pindingo2
Hun Batz
19
6 / 6 / 22
11,889
849
9,208
14,985
6,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
smokitown
Sun Wukong
19
4 / 2 / 20
11,519
823
10,335
18,843
24,079
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
122
22
Kills
42
42
Deaths
25
45
Assists
80
Player
Kills
Deaths
Assists
KDA
L
6
8
10
1.38
L
3
7
8
1
W
Freya
Faciit
Freya
27
7
9
4.5
W
Danzaburou
GAUDY 360
Danzaburou
4
6
12
1.67
L
Charybdis
IcedInFeRnO
Charybdis
8
8
6
1.38
W
Neith
1
4
17
2.38
L
Raijin
Sacha-S10
Raijin
4
8
8
1
L
Agni
TH_Yq
Agni
1
11
13
0.68
W
Hun Batz
pindingo2
Hun Batz
6
6
22
2.83
W
Sun Wukong
smokitown
Sun Wukong
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,480
Damage
65,177
69,911
Taken
77,103
27,305
Mitigated
48,600
12,132
Healing
32,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,469
5,235
1,029
6,087
18,051
6,563
557
6,640
11,411
31,018
0
L
12,501
2,603
441
883
10,809
4,416
0
4,328
6,481
29,649
0
W
Freya
Faciit
Freya
28,707
9,403
1,193
6,920
19,424
8,696
1,000
11,755
7,563
42,812
0
W
Danzaburou
GAUDY 360
Danzaburou
9,210
3,210
1,056
1,343
12,093
5,110
2,184
6,944
4,983
0
23,626
L
Charybdis
IcedInFeRnO
Charybdis
14,522
5,194
0
975
14,759
6,181
647
6,731
8,028
0
28,691
W
Neith
7,717
2,852
1,495
4,775
11,758
4,610
1,753
6,933
4,701
0
27,147
L
Raijin
Sacha-S10
Raijin
7,590
815
695
1,732
13,040
5,146
270
4,838
8,202
13,765
0
L
Agni
TH_Yq
Agni
7,398
854
0
290
13,252
4,999
339
6,170
7,082
15,954
0
W
Hun Batz
pindingo2
Hun Batz
9,208
2,103
2,575
2,317
14,985
6,105
710
8,526
6,375
0
21,647
W
Sun Wukong
smokitown
Sun Wukong
10,335
1,320
3,139
8,185
18,843
24,079
688
9,949
8,523
0
25,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,611
Gold Earned
59,183
127
Minions Killed
135
0
Camps Cleared
0
987,116
Distance Traveled
1,244,156
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,383
813
28
2
0
203,775
1
L
Hera
10,051
718
42
3
0
210,223
0
W
Freya
14,336
1,024
34
2
0
213,013
0
W
Danzaburou
10,543
753
32
2
0
192,360
0
L
Charybdis
10,603
757
28
2
0
187,613
0
W
Neith
10,896
778
28
2
0
240,304
0
L
Raijin
11,752
839
18
1
0
201,313
0
L
Agni
9,822
702
11
1
0
184,192
0
W
Hun Batz
11,889
849
26
2
0
270,837
0
W
Sun Wukong
11,519
823
15
1
0
327,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role