Player Matchup

Danzaburou
Danzaburou
RAMPAGESweets
Danzaburou
Level 69
God Stats
1W - 3L
1,452 SR
Queue Stats
11W - 14L
1,491 Elo+
Party 1
Xing Tian
Xing Tian
buGSBUnNnYs
Xing Tian
Level 117
God Stats
0W - 1L
1,642 SR
Queue Stats
18W - 26L
1,429 Elo+
Party 1
Tiamat
Tiamat
dauthdr gladen
Tiamat
Level 127
God Stats
0W - 2L
1,295 SR
Queue Stats
18W - 23L
1,465 Elo+
Party 1
Team Averages
Level 104
1,463 SR
1,462 Elo+

VS

Team Averages
Level 109
1,616 SR
1,462 Elo+
Fenrir
Fenrir
B00G3MZ
Fenrir
Level 158
God Stats
11W - 4L
1,741 SR
Queue Stats
310W - 367L
1,475 Elo+
Party 2
Hel
Hel
Chon_Weng
Hel
Level 62
God Stats
8W - 7L
1,634 SR
Queue Stats
48W - 58L
1,467 Elo+
Party 2
Gilgamesh
Gilgamesh
XxEVERONxX
Gilgamesh
Level 106
God Stats
16W - 13L
1,474 SR
Queue Stats
99W - 110L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RAMPAGESweets
Danzaburou
9
2 / 6 / 0
6,661
666
5,396
9,215
3,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
buGSBUnNnYs
Xing Tian
7
0 / 6 / 2
6,106
611
4,474
12,366
9,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 3 / 1
6,604
660
6,104
5,532
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B00G3MZ
Fenrir
12
7 / 0 / 8
7,945
795
7,900
10,425
6,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
5 / 1 / 9
7,515
752
6,329
5,436
2,055
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
XxEVERONxX
Gilgamesh
10
3 / 1 / 11
7,074
707
7,854
8,526
5,811
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
15
15
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
B00G3MZ
Fenrir
7
0
8
11
W
5
1
9
9.5
L
Danzaburou
RAMPAGESweets
Danzaburou
2
6
0
0.33
W
Gilgamesh
XxEVERONxX
Gilgamesh
3
1
11
8.5
L
Xing Tian
buGSBUnNnYs
Xing Tian
0
6
2
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,974
Damage
22,083
27,113
Taken
24,387
16,302
Mitigated
14,074
3,915
Healing
12,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
B00G3MZ
Fenrir
7,900
1,584
0
4,829
10,425
6,208
604
4,112
6,313
0
22,040
W
6,329
930
4,241
3,205
5,436
2,055
804
2,910
2,526
16,610
0
L
Danzaburou
RAMPAGESweets
Danzaburou
5,396
2,483
300
1,390
9,215
3,566
0
2,419
6,796
0
11,011
W
Gilgamesh
XxEVERONxX
Gilgamesh
7,854
1,762
0
406
8,526
5,811
0
3,812
4,714
0
17,565
L
Xing Tian
buGSBUnNnYs
Xing Tian
4,474
765
186
625
12,366
9,137
0
3,256
9,110
12,543
0
L
6,104
897
372
1,042
5,532
3,599
0
1,387
4,145
27,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,371
Gold Earned
22,534
94
Minions Killed
90
3
Camps Cleared
6
473,926
Distance Traveled
554,360
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,945
795
32
3
3
179,093
3
W
Hel
7,515
752
29
3
1
186,262
1
L
Danzaburou
6,661
666
24
2
1
154,849
4
W
Gilgamesh
7,074
707
29
3
2
189,005
3
L
Xing Tian
6,106
611
12
1
1
158,494
1
L
Tiamat
6,604
660
58
6
1
160,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role