Player Matchup

Bellona
Bellona
DaddyDabbin3112
Bellona
Level 26
God Stats
32W - 21L
1,572 SR
Queue Stats
86W - 85L
1,518 Elo+
Party 1
Tiamat
Tiamat
DeathbyFire2
Tiamat
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
858W - 724L
1,496 Elo+
Party 1
Thanatos
Thanatos
kingslayerxoxo
Thanatos
Level 81
God Stats
1W - 6L
1,363 SR
Queue Stats
281W - 291L
1,535 Elo+
Party 1
Team Averages
Level 78
1,478 SR
1,517 Elo+

VS

Team Averages
Level 18
1,592 SR
1,469 Elo+
Nu Wa
Nu Wa
Daveykins94
Nu Wa
Level 8
God Stats
1W - 0L
1,738 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Chaac
Chaac
DemonAreWithIn
Chaac
Level 29
God Stats
13W - 8L
1,675 SR
Queue Stats
210W - 227L
1,475 Elo+
Solo
Nemesis
Nemesis
Shinja5032
Nemesis
Level 17
God Stats
8W - 17L
1,363 SR
Queue Stats
21W - 34L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 2
7,055
706
4,914
9,090
5,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
11
3 / 5 / 2
6,791
679
5,517
8,262
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
10
3 / 8 / 5
7,290
729
6,552
9,629
2,555
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 11
7,951
795
4,830
6,134
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 2 / 7
9,335
934
12,863
12,162
6,730
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Shinja5032
Nemesis
11
6 / 3 / 9
8,219
822
4,496
7,144
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
19
19
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
3
4
11
2.13
L
Tiamat
3
5
2
0.8
W
10
2
7
6.75
W
Nemesis
Shinja5032
Nemesis
6
3
9
3.5
L
Thanatos
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,983
Damage
22,189
26,981
Taken
25,440
11,981
Mitigated
11,264
4,886
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,914
1,405
0
180
9,090
5,507
0
2,269
6,821
0
20,384
W
4,830
1,328
0
734
6,134
1,486
343
1,361
4,607
16,653
0
L
Tiamat
5,517
425
0
1,144
8,262
3,919
0
1,573
6,689
19,025
0
W
12,863
1,937
275
6,217
12,162
6,730
982
2,954
8,896
0
32,367
W
Nemesis
Shinja5032
Nemesis
4,496
1,051
0
678
7,144
3,048
664
1,146
5,900
0
13,343
L
Thanatos
6,552
2,737
0
3,562
9,629
2,555
0
1,278
8,351
0
14,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,136
Gold Earned
25,505
86
Minions Killed
105
3
Camps Cleared
6
491,815
Distance Traveled
542,851
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,055
706
32
3
2
154,038
0
W
Nu Wa
7,951
795
18
2
1
180,649
0
L
Tiamat
6,791
679
33
3
0
175,308
0
W
Chaac
9,335
934
65
7
4
180,892
0
W
Nemesis
8,219
822
22
2
1
181,310
1
L
Thanatos
7,290
729
21
2
1
162,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role