Player Matchup

Cerberus
Cerberus
Avanht94
Cerberus
Level 7
God Stats
5W - 7L
1,295 SR
Queue Stats
12W - 17L
1,452 Elo+
Solo
Aphrodite
Aphrodite
PrincessYae
Aphrodite
Level 12
God Stats
3W - 3L
1,602 SR
Queue Stats
13W - 12L
1,406 Elo+
Solo
Guan Yu
Guan Yu
Smexi Salad
Guan Yu
Level 21
God Stats
37W - 31L
1,547 SR
Queue Stats
47W - 57L
1,339 Elo+
Party 1
Chiron
Chiron
sh0td0wn129
Chiron
Level 8
God Stats
2W - 4L
1,566 SR
Queue Stats
19W - 14L
1,437 Elo+
Party 1
Thor
Thor
twinkieXtactics
Thor
Level 6
God Stats
0W - 3L
1,358 SR
Queue Stats
13W - 15L
1,324 Elo+
Party 1
Team Averages
Level 11
1,474 SR
1,392 Elo+

VS

Team Averages
Level 25
1,613 SR
1,442 Elo+
Sol
Sol
Allfect
Sol
Level 31
God Stats
12W - 5L
1,675 SR
Queue Stats
56W - 49L
1,443 Elo+
Party 2
Neith
Neith
I spooder I
Neith
Level 27
God Stats
5W - 8L
1,647 SR
Queue Stats
42W - 49L
1,441 Elo+
Party 2
Awilix
Awilix
MorallyWrong
Awilix
Level 26
God Stats
27W - 16L
1,625 SR
Queue Stats
50W - 69L
1,432 Elo+
Solo
Fafnir
Fafnir
VicinalSphere0
Fafnir
Level 14
God Stats
3W - 2L
1,617 SR
Queue Stats
17W - 14L
1,527 Elo+
Party 2
Bellona
Bellona
a2dajezay
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 77L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Avanht94
Cerberus
10
1 / 9 / 2
7,184
423
1,996
18,478
14,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
PrincessYae
Aphrodite
14
1 / 2 / 0
8,172
481
8,669
15,999
6,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Guan Yu
Smexi Salad
Guan Yu
12
1 / 4 / 1
7,173
422
5,653
18,644
10,524
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
12
1 / 8 / 1
7,415
436
13,499
14,590
5,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 10 / 0
5,601
329
4,526
12,854
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
7 / 1 / 1
10,434
614
20,105
10,660
6,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
8 / 3 / 3
10,071
592
11,283
10,510
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
17
9 / 0 / 4
10,484
617
8,719
12,285
5,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 0 / 13
10,054
591
6,862
12,390
15,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
a2dajezay
Bellona
17
4 / 1 / 4
10,247
603
13,680
11,573
13,212
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
4
Kills
33
33
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
7
1
1
7.5
L
Cerberus
Avanht94
Cerberus
1
9
2
0.22
W
8
3
3
3.17
W
Awilix
9
0
4
11
L
Aphrodite
PrincessYae
Aphrodite
1
2
0
0.5
L
Guan Yu
Smexi Salad
Guan Yu
1
4
1
0.38
W
5
0
13
11.5
W
Bellona
a2dajezay
Bellona
4
1
4
6
L
Chiron
1
8
1
0.19
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,343
Damage
60,649
80,565
Taken
57,418
39,939
Mitigated
45,172
23,542
Healing
15,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
20,105
9,177
0
5,476
10,660
6,847
1,812
5,107
5,168
60,847
9,825
L
Cerberus
Avanht94
Cerberus
1,996
299
0
1,063
18,478
14,971
0
5,839
12,593
20,208
0
W
11,283
5,307
0
1,736
10,510
4,087
1,788
913
9,597
0
76,591
W
Awilix
8,719
4,456
0
3,216
12,285
5,345
3,671
1,596
10,561
0
68,984
L
Aphrodite
PrincessYae
Aphrodite
8,669
403
847
9,200
15,999
6,187
0
8,064
7,788
52,165
0
L
Guan Yu
Smexi Salad
Guan Yu
5,653
736
531
5,867
18,644
10,524
53
3,010
14,764
0
36,932
W
6,862
3,233
0
1,359
12,390
15,681
697
884
11,506
24,129
0
W
Bellona
a2dajezay
Bellona
13,680
5,159
0
3,732
11,573
13,212
1,218
1,586
9,921
0
62,053
L
Chiron
13,499
5,786
1,002
4,003
14,590
5,095
844
4,993
9,547
0
50,063
L
4,526
797
0
1,029
12,854
3,162
0
2,838
9,878
0
19,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,545
Gold Earned
51,290
328
Minions Killed
503
0
Camps Cleared
0
1,453,204
Distance Traveled
1,694,984
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,434
614
121
7
0
308,831
0
L
Cerberus
7,184
423
37
2
0
285,852
0
W
Neith
10,071
592
112
7
0
304,083
0
W
Awilix
10,484
617
115
7
0
418,016
1
L
Aphrodite
8,172
481
114
7
0
286,098
4
L
Guan Yu
7,173
422
57
3
0
284,854
0
W
Fafnir
10,054
591
34
2
0
349,124
0
W
Bellona
10,247
603
121
7
0
314,930
4
L
Chiron
7,415
436
82
5
0
286,280
0
L
Thor
5,601
329
38
2
0
310,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role