Player Matchup

Fafnir
Fafnir
Craaank24
Fafnir
Level 68
God Stats
2W - 3L
1,270 SR
Queue Stats
153W - 191L
1,323 Elo+
Party 1
Da Ji
Da Ji
Dontaec4
Da Ji
Level 49
God Stats
3W - 6L
1,428 SR
Queue Stats
134W - 184L
1,266 Elo+
Solo
Cu Chulainn
Cu Chulainn
GotEmperor89564
Cu Chulainn
Level 48
God Stats
7W - 9L
1,469 SR
Queue Stats
175W - 197L
1,336 Elo+
Solo
Cernunnos
Cernunnos
TechmoViper
Cernunnos
Level 45
God Stats
1W - 2L
1,112 SR
Queue Stats
108W - 133L
1,270 Elo+
Party 1
Hera
Hera
chromie-4
Hera
Level 69
God Stats
5W - 4L
1,572 SR
Queue Stats
238W - 300L
1,302 Elo+
Party 1
Team Averages
Level 56
1,370 SR
1,299 Elo+

VS

Team Averages
Level 81
1,535 SR
1,379 Elo+
Nemesis
Nemesis
Jahome
Nemesis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 79L
1,338 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ld_skate264
Morgan Le Fay
Level 68
God Stats
2W - 6L
1,476 SR
Queue Stats
39W - 55L
1,351 Elo+
Solo
Sol
Sol
Ramsit323
Sol
Level 67
God Stats
1W - 1L
1,758 SR
Queue Stats
251W - 308L
1,363 Elo+
Solo
King Arthur
King Arthur
Wokevfx
King Arthur
Level 81
God Stats
8W - 17L
1,440 SR
Queue Stats
130W - 147L
1,346 Elo+
Solo
Ares
Ares
maurohss
Ares
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 59L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Craaank24
Fafnir
14
4 / 1 / 17
10,000
588
6,475
11,612
15,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Dontaec4
Da Ji
15
7 / 2 / 4
9,275
546
6,326
10,524
3,598
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cu Chulainn
GotEmperor89564
Cu Chulainn
14
2 / 3 / 1
8,386
493
4,808
12,707
6,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
TechmoViper
Cernunnos
13
9 / 3 / 7
8,827
519
15,835
11,863
3,900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
16
7 / 2 / 5
10,055
591
13,638
8,818
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jahome
Nemesis
14
3 / 5 / 2
8,912
524
4,065
14,380
5,745
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Ld_skate264
Morgan Le Fay
11
1 / 8 / 2
7,395
435
5,219
13,526
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 7 / 3
8,226
484
7,424
11,235
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Wokevfx
King Arthur
15
6 / 2 / 1
9,366
551
13,070
13,698
13,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
8
0 / 8 / 1
5,733
337
1,516
14,942
9,514
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
29
Kills
11
11
Deaths
30
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Craaank24
Fafnir
4
1
17
12.5
W
Da Ji
Dontaec4
Da Ji
7
2
4
4.5
W
Cu Chulainn
GotEmperor89564
Cu Chulainn
2
3
1
0.83
L
Nemesis
Jahome
Nemesis
3
5
2
0.8
L
Morgan Le Fay
Ld_skate264
Morgan Le Fay
1
8
2
0.25
L
1
7
3
0.36
W
Cernunnos
TechmoViper
Cernunnos
9
3
7
4.17
L
King Arthur
Wokevfx
King Arthur
6
2
1
3.25
W
Hera
7
2
5
4.75
L
Ares
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,082
Damage
31,294
55,524
Taken
67,781
31,668
Mitigated
37,045
17,858
Healing
14,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Craaank24
Fafnir
6,475
1,885
775
4,426
11,612
15,175
491
3,052
8,376
25,781
0
W
Da Ji
Dontaec4
Da Ji
6,326
1,427
0
2,588
10,524
3,598
824
2,213
8,037
0
44,885
W
Cu Chulainn
GotEmperor89564
Cu Chulainn
4,808
1,152
348
5,762
12,707
6,361
825
1,045
10,957
0
43,661
L
Nemesis
Jahome
Nemesis
4,065
1,078
667
4,379
14,380
5,745
0
4,677
9,609
0
46,969
L
Morgan Le Fay
Ld_skate264
Morgan Le Fay
5,219
850
46
2,611
13,526
4,726
483
4,025
9,261
31,403
0
L
7,424
1,557
0
988
11,235
3,362
0
4,823
6,315
38,513
0
W
Cernunnos
TechmoViper
Cernunnos
15,835
9,406
0
2,337
11,863
3,900
3,204
5,792
5,924
0
53,135
L
King Arthur
Wokevfx
King Arthur
13,070
428
0
3,810
13,698
13,698
111
2,877
10,095
2,465
49,389
W
Hera
13,638
3,092
73
1,549
8,818
2,634
1,170
2,576
6,017
60,985
0
L
Ares
1,516
216
645
1,498
14,942
9,514
493
3,159
11,617
13,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,543
Gold Earned
39,632
420
Minions Killed
321
0
Camps Cleared
0
1,615,331
Distance Traveled
1,474,619
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,000
588
42
2
0
327,514
2
W
Da Ji
9,275
546
85
5
0
372,094
1
W
Cu Chulainn
8,386
493
88
5
0
313,375
2
L
Nemesis
8,912
524
82
5
0
312,338
4
L
Morgan Le Fay
7,395
435
63
4
0
272,392
1
L
Sol
8,226
484
58
3
0
295,229
1
W
Cernunnos
8,827
519
86
5
0
296,549
0
L
King Arthur
9,366
551
97
6
0
323,211
4
W
Hera
10,055
591
119
7
0
305,799
3
L
Ares
5,733
337
21
1
0
271,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role