Player Matchup

Ares
Ares
Axanthic_Wolf
Ares
Level 123
God Stats
4W - 3L
1,579 SR
Queue Stats
115W - 100L
1,463 Elo+
Party 1
Fafnir
Fafnir
Blackbean4302
Fafnir
Level 26
God Stats
4W - 7L
1,523 SR
Queue Stats
49W - 51L
1,445 Elo+
Party 1
Cabrakan
Cabrakan
Salami_Slapper09
Cabrakan
Level 77
God Stats
10W - 7L
1,555 SR
Queue Stats
250W - 241L
1,543 Elo+
Party 1
Team Averages
Level 75
1,552 SR
1,483 Elo+

VS

Team Averages
Level 91
1,525 SR
1,448 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Big_Homie_Chad93
Zhong Kui
Level 126
God Stats
93W - 68L
1,529 SR
Queue Stats
577W - 577L
1,406 Elo+
Party 2
Fenrir
Fenrir
Dank_blade4269
Fenrir
Level 29
God Stats
20W - 13L
1,546 SR
Queue Stats
89W - 90L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 9
8,157
816
7,601
8,586
7,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 11
7,502
750
2,360
6,195
7,196
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
7 / 2 / 6
8,144
814
9,935
6,543
4,487
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 3 / 0
6,843
684
5,240
6,061
1,963
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
9
0 / 5 / 3
5,918
592
6,717
7,895
6,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 5 / 2
5,748
575
2,579
9,506
6,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
13
Kills
3
3
Deaths
13
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
0
1
W
4
0
9
8.5
L
Zhong Kui
0
5
3
0.3
W
2
1
11
7.5
L
0
5
2
0.2
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,896
Damage
14,536
21,324
Taken
23,462
19,271
Mitigated
14,484
5,306
Healing
2,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,240
1,709
13
807
6,061
1,963
0
4,968
1,093
0
24,220
W
7,601
327
0
2,794
8,586
7,588
767
2,019
6,235
16,175
0
L
Zhong Kui
6,717
370
0
1,581
7,895
6,411
0
6,612
1,283
14,577
0
W
2,360
973
185
973
6,195
7,196
1,037
1,310
4,657
16,254
0
L
2,579
806
0
329
9,506
6,110
0
8,412
1,094
0
6,185
W
9,935
639
0
1,354
6,543
4,487
1,028
3,356
2,907
29,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,803
Gold Earned
18,509
98
Minions Killed
80
5
Camps Cleared
3
514,272
Distance Traveled
456,450
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,843
684
42
4
2
147,122
2
W
Ares
8,157
816
15
2
1
182,351
0
L
Zhong Kui
5,918
592
26
3
1
146,056
0
W
Fafnir
7,502
750
34
3
1
156,914
0
L
Fenrir
5,748
575
12
1
0
163,272
0
W
Cabrakan
8,144
814
49
5
3
175,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role