Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
MrLini
Anubis
Level 80
God Stats
4W - 3L
1,402 SR
Queue Stats
149W - 156L
1,470 Elo+
Party 3
Charybdis
Charybdis
Shade54
Charybdis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,494 Elo+
Party 3
Sobek
Sobek
TheBlackHawk19
Sobek
Level 128
God Stats
3W - 2L
1,584 SR
Queue Stats
235W - 237L
1,449 Elo+
Party 2
Raijin
Raijin
smalcow
Raijin
Level 152
God Stats
3W - 0L
1,612 SR
Queue Stats
202W - 203L
1,490 Elo+
Party 2
Team Averages
Level 113
1,520 SR
1,481 Elo+

VS

Team Averages
Level 94
1,464 SR
1,494 Elo+
Anhur
Anhur
Anonymous8411
Anhur
Level 88
God Stats
4W - 9L
1,302 SR
Queue Stats
311W - 313L
1,475 Elo+
Party 1
Bacchus
Bacchus
HamHockTV
Bacchus
Level 123
God Stats
19W - 20L
1,458 SR
Queue Stats
346W - 351L
1,473 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Hirosei
Kumbhakarna
Level 119
God Stats
1W - 2L
1,525 SR
Queue Stats
83W - 100L
1,487 Elo+
Party 4
Hun Batz
Hun Batz
Slaughter19
Hun Batz
Level 50
God Stats
2W - 2L
1,805 SR
Queue Stats
378W - 404L
1,529 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
coldazzice2001
Morgan Le Fay
Level 88
God Stats
1W - 5L
1,232 SR
Queue Stats
122W - 124L
1,506 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
6 / 6 / 13
10,948
842
9,840
12,629
6,272
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
MrLini
Anubis
19
7 / 7 / 15
11,683
899
14,641
12,356
5,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Shade54
Charybdis
19
11 / 6 / 10
12,594
969
18,963
10,701
4,280
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
2 / 4 / 21
11,274
867
9,206
16,674
19,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
smalcow
Raijin
19
3 / 5 / 18
10,950
842
14,518
11,694
5,190
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 12
10,287
791
9,241
12,311
3,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
HamHockTV
Bacchus
19
6 / 3 / 16
10,933
841
10,404
23,051
21,155
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kumbhakarna
Hirosei
Kumbhakarna
16
3 / 6 / 18
10,229
787
5,301
19,397
17,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hun Batz
Slaughter19
Hun Batz
15
3 / 7 / 10
9,718
748
10,570
12,832
8,468
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
coldazzice2001
Morgan Le Fay
16
11 / 8 / 9
10,750
827
18,985
15,335
5,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
93
29
Kills
28
28
Deaths
29
77
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
6
13
2.08
L
5
5
12
2.2
L
Bacchus
HamHockTV
Bacchus
6
3
16
4.67
L
Kumbhakarna
Hirosei
Kumbhakarna
3
6
18
2
W
Anubis
MrLini
Anubis
7
7
15
2.07
W
Charybdis
Shade54
Charybdis
11
6
10
2.67
L
Hun Batz
Slaughter19
Hun Batz
3
7
10
1.14
W
2
4
21
3.13
L
Morgan Le Fay
coldazzice2001
Morgan Le Fay
11
8
9
1.94
W
Raijin
smalcow
Raijin
3
5
18
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,168
Damage
54,501
64,054
Taken
82,926
41,468
Mitigated
56,183
16,177
Healing
24,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,840
1,469
805
1,331
12,629
6,272
560
8,045
4,584
0
14,462
L
9,241
3,298
238
1,804
12,311
3,920
1,688
7,524
4,631
0
24,997
L
Bacchus
HamHockTV
Bacchus
10,404
369
1,455
8,754
23,051
21,155
241
9,398
13,445
18,355
0
L
Kumbhakarna
Hirosei
Kumbhakarna
5,301
233
1,249
3,730
19,397
17,197
0
7,374
11,895
10,051
0
W
Anubis
MrLini
Anubis
14,641
1,598
514
2,633
12,356
5,870
1,004
5,682
6,674
26,364
0
W
Charybdis
Shade54
Charybdis
18,963
10,546
2,565
1,348
10,701
4,280
2,394
6,157
4,544
0
29,390
L
Hun Batz
Slaughter19
Hun Batz
10,570
1,446
1,349
1,117
12,832
8,468
821
4,488
8,082
0
24,894
W
9,206
216
1,286
3,207
16,674
19,856
225
7,923
8,751
18,635
0
L
Morgan Le Fay
coldazzice2001
Morgan Le Fay
18,985
3,160
2,151
2,485
15,335
5,443
762
8,637
6,508
29,106
0
W
Raijin
smalcow
Raijin
14,518
1,602
431
2,057
11,694
5,190
705
6,883
4,811
34,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,449
Gold Earned
51,917
130
Minions Killed
109
0
Camps Cleared
0
1,108,843
Distance Traveled
1,117,857
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,948
842
11
1
0
217,859
1
L
Anhur
10,287
791
33
3
0
226,403
2
L
Bacchus
10,933
841
17
1
0
258,740
0
L
Kumbhakarna
10,229
787
9
1
0
234,258
0
W
Anubis
11,683
899
24
2
0
212,272
0
W
Charybdis
12,594
969
31
2
0
202,881
3
L
Hun Batz
9,718
748
32
2
0
196,416
3
W
Sobek
11,274
867
15
1
0
241,705
1
L
Morgan Le Fay
10,750
827
18
1
0
202,040
1
W
Raijin
10,950
842
49
4
0
234,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role