Player Matchup

Arachne
Arachne
Akikta
Arachne
Level 24
God Stats
2W - 7L
1,296 SR
Queue Stats
35W - 61L
1,299 Elo+
Party 3
Cupid
Cupid
DannyJohnson534
Cupid
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 116L
1,410 Elo+
Party 1
King Arthur
King Arthur
Gerbin
King Arthur
Level 11
God Stats
1W - 1L
1,477 SR
Queue Stats
8W - 10L
1,402 Elo+
Solo
Anubis
Anubis
Irishgamer1
Anubis
Level 20
God Stats
14W - 12L
1,477 SR
Queue Stats
45W - 69L
1,296 Elo+
Party 3
Fafnir
Fafnir
sitdownbot
Fafnir
Level 6
God Stats
0W - 4L
1,500 SR
Queue Stats
10W - 16L
1,412 Elo+
Party 1
Team Averages
Level 20
1,450 SR
1,364 Elo+

VS

Team Averages
Level 17
1,473 SR
1,455 Elo+
Cliodhna
Cliodhna
McKayley
Cliodhna
Level 25
God Stats
45W - 41L
1,494 SR
Queue Stats
65W - 55L
1,418 Elo+
Solo
Kukulkan
Kukulkan
Scott329
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,462 Elo+
Party 2
Yemoja
Yemoja
Switz600
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
femurbeamer
Hun Batz
Level 29
God Stats
6W - 5L
1,586 SR
Queue Stats
113W - 104L
1,508 Elo+
Solo
Hachiman
Hachiman
kynoobi
Hachiman
Level 26
God Stats
2W - 5L
1,285 SR
Queue Stats
88W - 92L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Akikta
Arachne
10
2 / 3 / 2
5,813
581
3,635
6,062
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,357
436
3,138
6,594
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Gerbin
King Arthur
7
0 / 5 / 0
4,616
462
2,215
6,486
3,197
Anubis
10
3 / 2 / 0
5,988
599
2,544
4,457
2,053
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
sitdownbot
Fafnir
7
0 / 4 / 0
4,938
494
1,483
8,639
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
McKayley
Cliodhna
11
3 / 3 / 6
6,615
662
3,438
6,272
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
Scott329
Kukulkan
10
3 / 2 / 1
6,039
604
3,790
4,031
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
Switz600
Yemoja
9
1 / 0 / 8
5,842
584
3,686
3,727
2,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
femurbeamer
Hun Batz
12
6 / 1 / 0
7,348
735
3,599
7,277
2,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
kynoobi
Hachiman
10
5 / 0 / 2
5,955
596
5,779
5,009
1,303
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
18
18
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
Akikta
Arachne
2
3
2
1
L
0
4
0
0
L
King Arthur
Gerbin
King Arthur
0
5
0
0
L
Anubis
3
2
0
1.5
W
Cliodhna
McKayley
Cliodhna
3
3
6
2
W
Kukulkan
Scott329
Kukulkan
3
2
1
1.75
W
Yemoja
Switz600
Yemoja
1
0
8
5
W
Hun Batz
femurbeamer
Hun Batz
6
1
0
6
W
Hachiman
kynoobi
Hachiman
5
0
2
6
L
Fafnir
sitdownbot
Fafnir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,015
Damage
20,292
32,238
Taken
26,316
14,920
Mitigated
8,629
7,650
Healing
7,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Akikta
Arachne
3,635
2,474
0
2,495
6,062
2,747
0
470
5,592
0
27,552
L
3,138
1,410
747
2,343
6,594
1,195
0
1,506
5,088
0
21,432
L
King Arthur
Gerbin
King Arthur
2,215
544
0
250
6,486
3,197
0
0
6,486
0
15,250
L
Anubis
2,544
334
0
549
4,457
2,053
0
3,380
1,077
26,270
0
W
Cliodhna
McKayley
Cliodhna
3,438
751
0
2,152
6,272
1,877
1,019
512
5,760
0
35,785
W
Kukulkan
Scott329
Kukulkan
3,790
876
0
0
4,031
1,041
274
2,032
1,999
24,642
0
W
Yemoja
Switz600
Yemoja
3,686
1,830
378
1,422
3,727
2,048
376
824
2,903
9,160
0
W
Hun Batz
femurbeamer
Hun Batz
3,599
2,234
0
2,220
7,277
2,360
0
0
7,277
0
40,509
W
Hachiman
kynoobi
Hachiman
5,779
3,727
0
1,491
5,009
1,303
0
659
4,350
0
31,816
L
Fafnir
sitdownbot
Fafnir
1,483
284
0
1,266
8,639
5,728
0
2,120
6,519
8,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,712
Gold Earned
31,799
198
Minions Killed
303
0
Camps Cleared
0
958,396
Distance Traveled
962,544
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,813
581
63
6
0
221,123
0
L
Cupid
4,357
436
29
3
0
176,417
0
L
King Arthur
4,616
462
34
3
0
211,878
2
L
Anubis
5,988
599
55
6
0
164,394
0
W
Cliodhna
6,615
662
84
8
0
226,226
0
W
Kukulkan
6,039
604
58
6
0
163,929
0
W
Yemoja
5,842
584
6
1
0
177,782
3
W
Hun Batz
7,348
735
89
9
0
217,276
4
W
Hachiman
5,955
596
66
7
0
177,331
1
L
Fafnir
4,938
494
17
2
0
184,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role