Player Matchup

Odin
Odin
Nastu97120
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Amaterasu
Amaterasu
OGkiddekuto
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
OGkidsasuto
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,589 Elo+
Party 2
Ares
Ares
Sazkr
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Agni
Agni
scrumtralescent4
Agni
Level 22
God Stats
0W - 2L
1,294 SR
Queue Stats
51W - 69L
1,332 Elo+
Solo
Team Averages
Level 6
1,459 SR
1,484 Elo+

VS

Team Averages
Level 23
1,520 SR
1,410 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Crunchy1992
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Mapleballz
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,312 Elo+
Party 1
Ganesha
Ganesha
acejavos
Ganesha
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,314 Elo+
Party 1
Neith
Neith
swigswoot
Neith
Level 15
God Stats
7W - 8L
1,600 SR
Queue Stats
79W - 82L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,692
469
895
5,993
2,197
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
OGkiddekuto
Amaterasu
4
0 / 10 / 1
3,957
396
1,562
8,920
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
OGkidsasuto
Tsukuyomi
6
1 / 13 / 1
4,528
453
1,995
9,791
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ares
Sazkr
Ares
1
0 / 0 / 0
3,430
343
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 6 / 0
4,932
493
2,264
6,507
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
16 / 2 / 4
7,317
732
8,407
5,122
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
5 / 1 / 5
6,256
626
5,576
6,193
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Mapleballz
Cthulhu
11
0 / 0 / 1
6,129
613
3,435
3,958
2,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
acejavos
Ganesha
8
0 / 0 / 11
5,811
581
1,289
3,754
2,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
swigswoot
Neith
10
5 / 1 / 3
6,006
601
2,892
2,792
936
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
26
30
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
16
2
4
9
W
5
1
5
7.5
W
Cthulhu
Mapleballz
Cthulhu
0
0
1
0.5
L
0
1
0
0
L
Amaterasu
OGkiddekuto
Amaterasu
0
10
1
0.05
L
Tsukuyomi
OGkidsasuto
Tsukuyomi
1
13
1
0.12
L
Ares
Sazkr
Ares
0
0
0
0
W
Ganesha
acejavos
Ganesha
0
0
11
5.5
L
1
6
0
0.17
W
Neith
swigswoot
Neith
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,716
Damage
21,599
31,211
Taken
21,819
8,538
Mitigated
9,491
2,994
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,407
2,737
0
1,888
5,122
1,889
238
544
4,476
18,759
1,667
W
5,576
1,620
0
3,301
6,193
1,831
546
113
6,040
0
34,840
W
Cthulhu
Mapleballz
Cthulhu
3,435
267
0
1,697
3,958
2,633
0
153
3,805
26,416
0
L
895
289
0
1,700
5,993
2,197
0
3,393
2,137
2,558
13,301
L
Amaterasu
OGkiddekuto
Amaterasu
1,562
1,137
0
811
8,920
2,402
44
2,453
6,467
0
5,148
L
Tsukuyomi
OGkidsasuto
Tsukuyomi
1,995
747
0
92
9,791
2,531
88
4,373
5,418
0
7,453
L
Ares
Sazkr
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
acejavos
Ganesha
1,289
225
0
801
3,754
2,202
214
854
2,738
11,351
0
L
2,264
133
0
391
6,507
1,408
116
1,977
4,530
11,880
0
W
Neith
swigswoot
Neith
2,892
1,853
0
942
2,792
936
2,620
339
2,343
0
26,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,539
Gold Earned
31,519
79
Minions Killed
240
0
Camps Cleared
0
695,162
Distance Traveled
950,613
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,317
732
31
3
0
199,137
3
W
Thor
6,256
626
71
7
0
205,388
3
W
Cthulhu
6,129
613
66
7
0
178,924
0
L
Odin
4,692
469
38
4
0
167,650
0
L
Amaterasu
3,957
396
11
1
0
167,106
1
L
Tsukuyomi
4,528
453
5
1
0
192,601
0
L
Ares
3,430
343
0
0
0
1,601
0
W
Ganesha
5,811
581
5
1
0
202,108
0
L
Agni
4,932
493
25
3
0
166,204
0
W
Neith
6,006
601
67
7
0
165,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role