Player Matchup

Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold V
 
Nox
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
AtomicHawk4427
Kuzenbo
Gold V
Level 109
God Stats
1W - 1L
1,591 SR
Queue Stats
113W - 99L
1,362 MMR
Solo
Hou Yi
Hou Yi
Gold III
Silvermunzen
Hou Yi
Gold III
Level 160
God Stats
47W - 39L
1,596 SR
Queue Stats
358W - 361L
1,456 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,537 SR
1,464 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,547 SR
1,420 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Akoni8
Bacchus
Bronze III
Level 143
God Stats
1W - 0L
1,679 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
ElitheNarco
Tsukuyomi
Bronze III
Level 141
God Stats
1W - 0L
1,601 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Chaac
Chaac
Silver I
Spartan2121
Chaac
Silver I
Level 129
God Stats
1W - 1L
1,453 SR
Queue Stats
86W - 85L
1,062 MMR
Solo
Cupid
Cupid
Gold III
tunegromalote
Cupid
Gold III
Level 148
God Stats
8W - 10L
1,504 SR
Queue Stats
87W - 92L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
6
2 / 0 / 0
3,989
798
2,804
2,438
1,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nox
 
Nox
6
0 / 1 / 0
3,455
691
333
2,064
636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
 
Nemesis
3
0 / 0 / 1
3,012
602
570
1,289
339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 1 / 0
3,220
644
1,261
3,213
1,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
4
0 / 0 / 0
2,923
585
551
718
167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
Morgan Le FayArtioGebCliodhna

VS

Bans
MulanGilgameshCerberusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 0
3,843
769
1,395
1,252
402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Akoni8
Bacchus
4
1 / 0 / 0
3,310
662
733
2,113
1,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
ElitheNarco
Tsukuyomi
4
0 / 1 / 1
2,990
598
799
1,915
552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,277
655
967
3,966
1,360
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 1
3,195
639
1,551
1,950
418
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
0
0
2
L
Nox
 
Nox
0
1
0
0
L
Nemesis
 
Nemesis
0
0
1
0.5
W
Sol
 
Sol
1
0
0
1
W
Bacchus
Akoni8
Bacchus
1
0
0
1
L
0
1
0
0
W
Tsukuyomi
ElitheNarco
Tsukuyomi
0
1
1
0.5
L
Hou Yi
0
0
0
0
W
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,519
Damage
5,445
9,722
Taken
11,196
4,251
Mitigated
4,070
4,370
Healing
4,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,804
898
0
1,495
2,438
1,295
0
0
2,438
0
14,681
L
Nox
 
Nox
333
41
0
744
2,064
636
0
1,241
823
13,024
0
L
Nemesis
 
Nemesis
570
246
0
664
1,289
339
0
0
1,289
0
6,320
W
Sol
 
Sol
1,395
612
0
830
1,252
402
0
333
919
17,728
3,573
W
Bacchus
Akoni8
Bacchus
733
236
0
312
2,113
1,338
0
402
1,711
6,363
0
L
1,261
814
0
1,087
3,213
1,814
0
650
2,563
6,806
0
W
Tsukuyomi
ElitheNarco
Tsukuyomi
799
317
0
392
1,915
552
0
33
1,854
0
9,183
L
Hou Yi
551
298
0
380
718
167
0
83
635
0
7,495
W
967
50
0
1,652
3,966
1,360
0
0
3,721
0
12,053
W
1,551
1,280
122
923
1,950
418
0
826
1,124
0
13,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,599
Gold Earned
16,615
118
Minions Killed
132
0
Camps Cleared
0
424,325
Distance Traveled
514,159
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,989
798
36
7
0
106,736
3
L
Nox
3,455
691
38
8
0
108,178
3
L
Nemesis
3,012
602
16
3
0
50,645
1
W
Sol
3,843
769
38
8
0
91,254
1
W
Bacchus
3,310
662
19
4
0
101,847
1
L
Kuzenbo
3,220
644
10
2
0
97,534
3
W
Tsukuyomi
2,990
598
20
4
0
107,288
0
L
Hou Yi
2,923
585
18
4
0
61,232
0
W
Chaac
3,277
655
25
5
0
120,869
2
W
Cupid
3,195
639
30
6
0
92,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role