Player Matchup

Gilgamesh
Gilgamesh
Beaubeast17
Gilgamesh
Level 139
God Stats
1W - 1L
1,619 SR
Queue Stats
16W - 16L
1,659 Elo+
Solo
Janus
Janus
CaauZeD
Janus
Level 156
God Stats
12W - 14L
1,584 SR
Queue Stats
161W - 174L
1,620 Elo+
Solo
Fenrir
Fenrir
nacho12292
Fenrir
Level 155
God Stats
1W - 1L
1,186 SR
Queue Stats
57W - 60L
1,639 Elo+
Solo
Team Averages
Level 150
1,463 SR
1,640 Elo+

VS

Team Averages
Level 128
1,468 SR
1,570 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dr Rockso4543
Ah Muzen Cab
Level 128
God Stats
0W - 7L
1,356 SR
Queue Stats
225W - 251L
1,621 Elo+
Solo
Olorun
Olorun
Hank414
Olorun
Level 128
God Stats
2W - 3L
1,471 SR
Queue Stats
211W - 164L
1,704 Elo+
Solo
Kukulkan
Kukulkan
SweetCheeks0446
Kukulkan
Level 127
God Stats
0W - 1L
1,578 SR
Queue Stats
2W - 11L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beaubeast17
Gilgamesh
16
12 / 2 / 10
12,386
774
14,815
20,201
17,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
CaauZeD
Janus
17
5 / 2 / 14
12,217
764
12,760
9,608
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
nacho12292
Fenrir
15
5 / 4 / 13
11,912
745
11,542
21,033
13,050
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dr Rockso4543
Ah Muzen Cab
15
6 / 4 / 0
11,492
718
15,782
11,532
4,432
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Hank414
Olorun
15
2 / 7 / 4
10,456
654
11,629
18,511
7,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
12
0 / 11 / 6
9,713
607
4,240
13,145
5,115
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
22
Kills
8
8
Deaths
22
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Beaubeast17
Gilgamesh
12
2
10
8.5
W
Janus
CaauZeD
Janus
5
2
14
6
L
Ah Muzen Cab
Dr Rockso4543
Ah Muzen Cab
6
4
0
1.5
L
Olorun
Hank414
Olorun
2
7
4
0.57
L
Kukulkan
0
11
6
0.27
W
Fenrir
nacho12292
Fenrir
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,117
Damage
31,651
50,842
Taken
43,188
34,012
Mitigated
17,184
19,353
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Beaubeast17
Gilgamesh
14,815
3,112
0
5,688
20,201
17,854
1,127
6,342
13,859
354
36,113
W
Janus
CaauZeD
Janus
12,760
338
83
3,969
9,608
3,108
773
3,507
6,101
70,556
0
L
Ah Muzen Cab
Dr Rockso4543
Ah Muzen Cab
15,782
3,981
0
1,412
11,532
4,432
0
4,349
6,535
0
39,266
L
Olorun
Hank414
Olorun
11,629
6,327
514
6,784
18,511
7,637
0
5,444
11,978
48,739
0
L
Kukulkan
4,240
541
0
451
13,145
5,115
0
2,805
9,614
17,005
0
W
Fenrir
nacho12292
Fenrir
11,542
1,602
329
9,284
21,033
13,050
1,260
6,885
14,001
0
36,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,515
Gold Earned
31,661
228
Minions Killed
165
11
Camps Cleared
4
900,288
Distance Traveled
711,270
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,386
774
26
2
1
307,469
0
W
Janus
12,217
764
143
9
5
298,623
2
L
Ah Muzen Cab
11,492
718
49
3
0
263,499
2
L
Olorun
10,456
654
81
5
4
230,800
2
L
Kukulkan
9,713
607
35
2
0
216,971
1
W
Fenrir
11,912
745
59
4
5
294,196
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role