Player Matchup

Sol
Sol
BassScorpion382
Sol
Level 28
God Stats
15W - 9L
1,505 SR
Queue Stats
142W - 136L
1,541 Elo+
Party 2
Jing Wei
Jing Wei
Battlefront3011
Jing Wei
Level 45
God Stats
1W - 3L
1,146 SR
Queue Stats
94W - 103L
1,448 Elo+
Party 1
Cliodhna
Cliodhna
Fidel1964
Cliodhna
Level 80
God Stats
12W - 10L
1,514 SR
Queue Stats
309W - 282L
1,519 Elo+
Party 2
Ganesha
Ganesha
Shark13822
Ganesha
Level 58
God Stats
5W - 3L
1,495 SR
Queue Stats
78W - 84L
1,442 Elo+
Party 1
Janus
Janus
hexagoat
Janus
Level 52
God Stats
2W - 2L
1,410 SR
Queue Stats
13W - 10L
1,528 Elo+
Solo
Team Averages
Level 53
1,414 SR
1,496 Elo+

VS

Team Averages
Level 82
1,475 SR
1,411 Elo+
Ymir
Ymir
Kyle333259
Ymir
Level 9
God Stats
2W - 4L
1,409 SR
Queue Stats
5W - 9L
1,355 Elo+
Party 3
Charybdis
Charybdis
Mincraft_Pig
Charybdis
Level 89
God Stats
4W - 8L
1,382 SR
Queue Stats
515W - 560L
1,418 Elo+
Party 3
Vulcan
Vulcan
RorosOnlyFans
Vulcan
Level 149
God Stats
1W - 2L
1,677 SR
Queue Stats
540W - 548L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
Sigaria
Gilgamesh
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 75L
1,381 Elo+
Party 3
Loki
Loki
leviosaaaaaaaa
Loki
Level 97
God Stats
25W - 33L
1,406 SR
Queue Stats
298W - 379L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,763
576
2,829
5,741
2,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
9
1 / 1 / 0
5,072
507
3,433
5,322
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Fidel1964
Cliodhna
11
6 / 0 / 4
6,633
663
5,454
7,140
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Shark13822
Ganesha
9
0 / 2 / 2
5,256
526
2,778
8,920
4,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
hexagoat
Janus
11
4 / 1 / 1
6,308
631
2,949
4,564
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 2
5,833
583
1,746
6,762
3,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
Mincraft_Pig
Charybdis
10
2 / 0 / 2
6,105
611
7,130
4,459
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 0
5,867
587
1,224
3,467
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Sigaria
Gilgamesh
9
0 / 3 / 0
5,444
544
4,684
5,418
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 4 / 0
4,800
480
3,525
6,387
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
4
4
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
Jing Wei
1
1
0
1
W
Cliodhna
Fidel1964
Cliodhna
6
0
4
8
L
2
2
2
1.5
L
Charybdis
Mincraft_Pig
Charybdis
2
0
2
3
L
0
2
0
0
W
Ganesha
Shark13822
Ganesha
0
2
2
0.5
L
Gilgamesh
Sigaria
Gilgamesh
0
3
0
0
W
Janus
hexagoat
Janus
4
1
1
4.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,443
Damage
18,309
31,687
Taken
26,493
11,370
Mitigated
9,960
13,180
Healing
5,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,829
845
0
1,463
5,741
2,416
0
0
5,741
22,211
2,864
W
Jing Wei
3,433
2,567
0
2,169
5,322
1,305
964
278
5,044
0
27,443
W
Cliodhna
Fidel1964
Cliodhna
5,454
653
0
4,397
7,140
2,106
0
412
6,684
0
36,484
L
1,746
804
0
804
6,762
3,631
0
3,220
3,542
8,352
0
L
Charybdis
Mincraft_Pig
Charybdis
7,130
2,933
0
2,594
4,459
921
0
858
3,601
0
40,067
L
1,224
377
0
545
3,467
939
0
761
2,706
33,452
0
W
Ganesha
Shark13822
Ganesha
2,778
265
383
4,006
8,920
4,272
307
1,437
7,483
14,460
0
L
Gilgamesh
Sigaria
Gilgamesh
4,684
1,075
0
758
5,418
3,045
0
2,374
3,044
0
25,050
W
Janus
hexagoat
Janus
2,949
513
0
762
4,564
1,271
208
737
3,765
38,051
0
L
3,525
851
0
695
6,387
1,424
0
1,086
5,301
0
20,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,032
Gold Earned
28,049
293
Minions Killed
271
0
Camps Cleared
0
1,020,781
Distance Traveled
989,195
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,763
576
62
6
0
188,138
4
W
Jing Wei
5,072
507
79
8
0
188,634
0
W
Cliodhna
6,633
663
71
7
0
232,382
3
L
Ymir
5,833
583
16
2
0
194,499
0
L
Charybdis
6,105
611
72
7
0
195,680
4
L
Vulcan
5,867
587
76
8
0
204,326
1
W
Ganesha
5,256
526
6
1
0
206,666
0
L
Gilgamesh
5,444
544
58
6
0
186,773
3
W
Janus
6,308
631
75
8
0
204,961
2
L
Loki
4,800
480
49
5
0
207,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role