Player Matchup

Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ByiTzMaxGamer
Rama
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 243L
1,372 Elo+
Solo
Merlin
Merlin
RAEGS1
Merlin
Level 100
God Stats
13W - 18L
1,445 SR
Queue Stats
179W - 226L
1,439 Elo+
Party 2
Gilgamesh
Gilgamesh
Redbarron591990
Gilgamesh
Level 65
God Stats
26W - 21L
1,650 SR
Queue Stats
385W - 437L
1,443 Elo+
Solo
Team Averages
Level 101
1,519 SR
1,451 Elo+

VS

Team Averages
Level 97
1,449 SR
1,394 Elo+
The Morrigan
The Morrigan
IamSpodrmen
The Morrigan
Level 59
God Stats
5W - 4L
1,530 SR
Queue Stats
209W - 237L
1,405 Elo+
Party 1
Apollo
Apollo
iRecklessSmurf
Apollo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
232W - 253L
1,379 Elo+
Party 1
Nike
Nike
joselh
Nike
Level 152
God Stats
4W - 5L
1,402 SR
Queue Stats
41W - 60L
1,405 Elo+
Solo
Thor
Thor
lerick01
Thor
Level 102
God Stats
19W - 28L
1,393 SR
Queue Stats
191W - 222L
1,378 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ouragans
Morgan Le Fay
Level 84
God Stats
78W - 79L
1,419 SR
Queue Stats
416W - 419L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 4 / 8
6,544
467
4,036
12,630
7,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
 
Anhur
6
1 / 3 / 0
5,160
369
1,881
3,012
958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 6 / 7
6,472
462
7,039
10,830
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
RAEGS1
Merlin
11
4 / 4 / 3
7,286
520
6,276
7,492
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Redbarron591990
Gilgamesh
15
7 / 1 / 2
8,513
608
6,732
10,144
4,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
IamSpodrmen
The Morrigan
12
3 / 2 / 1
7,603
543
5,733
5,283
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
5 / 7 / 3
7,728
552
5,426
9,824
2,468
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
joselh
Nike
11
3 / 2 / 7
7,158
511
8,841
10,475
5,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thor
13
4 / 4 / 1
7,942
567
3,716
7,541
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
ouragans
Morgan Le Fay
14
3 / 1 / 5
8,725
623
7,132
6,331
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
35
15
Kills
18
18
Deaths
16
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
8
1.25
L
Anhur
 
Anhur
1
3
0
0.33
L
2
6
7
0.92
W
The Morrigan
IamSpodrmen
The Morrigan
3
2
1
1.75
L
Merlin
RAEGS1
Merlin
4
4
3
1.38
L
Gilgamesh
Redbarron591990
Gilgamesh
7
1
2
8
W
5
7
3
0.93
W
Nike
joselh
Nike
3
2
7
3.25
W
Thor
4
4
1
1.13
W
Morgan Le Fay
ouragans
Morgan Le Fay
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
30,848
44,108
Taken
39,454
17,895
Mitigated
13,312
12,901
Healing
10,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,036
709
0
3,396
12,630
7,669
27
2,219
10,191
13,724
0
L
Anhur
 
Anhur
1,881
841
0
339
3,012
958
0
1,506
1,370
0
13,152
L
7,039
5,371
0
2,939
10,830
2,748
279
1,523
9,147
0
33,862
W
The Morrigan
IamSpodrmen
The Morrigan
5,733
946
0
1,209
5,283
1,589
0
2,045
3,014
36,135
859
L
Merlin
RAEGS1
Merlin
6,276
201
0
980
7,492
2,330
148
3,508
3,658
35,285
0
L
Gilgamesh
Redbarron591990
Gilgamesh
6,732
1,827
0
5,247
10,144
4,190
608
2,829
7,141
0
53,168
W
5,426
3,213
161
2,135
9,824
2,468
0
3,125
6,529
0
26,597
W
Nike
joselh
Nike
8,841
2,039
0
2,250
10,475
5,377
82
2,657
7,634
0
32,539
W
Thor
3,716
776
0
2,520
7,541
2,129
0
1,090
6,367
0
45,883
W
Morgan Le Fay
ouragans
Morgan Le Fay
7,132
252
0
2,616
6,331
1,749
1,780
719
5,598
49,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,975
Gold Earned
39,156
284
Minions Killed
404
0
Camps Cleared
0
1,106,431
Distance Traveled
1,248,840
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,544
467
25
2
0
277,878
9
L
Anhur
5,160
369
26
2
0
92,089
4
L
Rama
6,472
462
59
4
0
223,362
4
W
The Morrigan
7,603
543
88
6
0
270,860
5
L
Merlin
7,286
520
75
5
0
242,538
1
L
Gilgamesh
8,513
608
99
7
0
270,564
2
W
Apollo
7,728
552
51
4
0
228,000
2
W
Nike
7,158
511
61
4
0
262,849
6
W
Thor
7,942
567
96
7
0
237,845
4
W
Morgan Le Fay
8,725
623
108
8
0
249,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role