Player Matchup

Cerberus
Cerberus
Bishmu
Cerberus
Level 144
God Stats
7W - 3L
1,591 SR
Queue Stats
361W - 314L
1,538 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Elahgold1
Cu Chulainn
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,576 Elo+
Party 2
Sol
Sol
reivax177
Sol
Level 103
God Stats
8W - 5L
1,512 SR
Queue Stats
116W - 105L
1,450 Elo+
Party 2
Team Averages
Level 84
1,534 SR
1,522 Elo+

VS

Team Averages
Level 82
1,396 SR
1,505 Elo+
Ares
Ares
Blackwylde999
Ares
Level 102
God Stats
36W - 33L
1,533 SR
Queue Stats
289W - 397L
1,530 Elo+
Party 1
Anubis
Anubis
CashCrewG
Anubis
Level 29
God Stats
4W - 9L
1,383 SR
Queue Stats
170W - 189L
1,502 Elo+
Party 1
Chaac
Chaac
YFTBeastKing
Chaac
Level 115
God Stats
1W - 7L
1,271 SR
Queue Stats
432W - 555L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bishmu
Cerberus
15
7 / 1 / 18
11,138
928
9,374
16,052
20,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
Elahgold1
Cu Chulainn
15
10 / 1 / 12
10,336
861
19,459
14,307
12,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 5 / 9
9,730
811
13,622
8,636
2,772
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 3
8,743
729
6,830
13,606
12,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
CashCrewG
Anubis
11
2 / 11 / 5
8,104
675
10,059
16,948
8,224
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 7 / 2
8,319
693
10,427
16,490
17,459
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
25
Kills
7
7
Deaths
25
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bishmu
Cerberus
7
1
18
16
L
2
7
3
0.5
L
Anubis
CashCrewG
Anubis
2
11
5
0.41
W
Cu Chulainn
Elahgold1
Cu Chulainn
10
1
12
16
L
3
7
2
0.57
W
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,455
Damage
27,316
38,995
Taken
47,044
36,601
Mitigated
38,224
9,394
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bishmu
Cerberus
9,374
1,340
0
5,247
16,052
20,934
118
6,857
9,195
25,517
0
L
6,830
479
0
981
13,606
12,541
0
6,784
6,325
16,279
0
L
Anubis
CashCrewG
Anubis
10,059
156
170
2,616
16,948
8,224
0
10,802
5,847
25,597
0
W
Cu Chulainn
Elahgold1
Cu Chulainn
19,459
4,794
0
2,226
14,307
12,895
605
6,614
7,693
10,105
40,028
L
10,427
1,447
367
4,548
16,490
17,459
0
9,190
6,704
253
28,090
W
13,622
5,979
0
1,921
8,636
2,772
1,400
3,886
4,750
35,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,204
Gold Earned
25,166
175
Minions Killed
97
8
Camps Cleared
4
662,792
Distance Traveled
529,280
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,138
928
59
5
3
221,676
3
L
Ares
8,743
729
27
2
1
152,648
0
L
Anubis
8,104
675
33
3
3
159,597
1
W
Cu Chulainn
10,336
861
73
6
3
237,251
2
L
Chaac
8,319
693
37
3
0
217,035
3
W
Sol
9,730
811
43
4
2
203,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role