Player Matchup

Set
Set
Backbiter835
Set
Level 16
God Stats
10W - 7L
1,633 SR
Queue Stats
22W - 18L
1,597 Elo+
Solo
Bellona
Bellona
Immolatertwo
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,662 Elo+
Solo
Ymir
Ymir
Longinus110
Ymir
Level 18
God Stats
2W - 1L
1,822 SR
Queue Stats
7W - 9L
1,435 Elo+
Solo
Tiamat
Tiamat
Tuskuba
Tiamat
Level 15
God Stats
8W - 10L
1,314 SR
Queue Stats
76W - 99L
1,433 Elo+
Solo
Skadi
Skadi
kortab
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,366 Elo+
Solo
Team Averages
Level 12
1,554 SR
1,499 Elo+

VS

Team Averages
Level 27
1,493 SR
1,490 Elo+
Bastet
Bastet
DownWithIsreal
Bastet
Level 26
God Stats
9W - 4L
1,681 SR
Queue Stats
89W - 71L
1,573 Elo+
Solo
The Morrigan
The Morrigan
RopeSag
The Morrigan
Level 26
God Stats
5W - 3L
1,326 SR
Queue Stats
32W - 47L
1,372 Elo+
Party 1
Baron Samedi
Baron Samedi
SithLordMuzaka
Baron Samedi
Level 29
God Stats
12W - 15L
1,429 SR
Queue Stats
39W - 48L
1,439 Elo+
Party 1
Heimdallr
Heimdallr
Swicer Dicer
Heimdallr
Level 28
God Stats
10W - 6L
1,438 SR
Queue Stats
35W - 42L
1,498 Elo+
Party 1
Achilles
Achilles
iKuroLewd
Achilles
Level 26
God Stats
14W - 10L
1,590 SR
Queue Stats
55W - 45L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 4
8,237
412
3,096
12,774
3,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Immolatertwo
Bellona
14
2 / 9 / 0
9,299
465
14,265
20,128
22,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 5 / 3
9,972
499
8,482
17,502
13,886
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Tuskuba
Tiamat
14
6 / 9 / 1
9,607
480
9,720
16,125
7,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
kortab
Skadi
17
4 / 4 / 4
10,785
539
8,995
13,838
3,904
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 5 / 7
11,664
583
11,244
16,808
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
RopeSag
The Morrigan
16
3 / 5 / 11
10,695
535
11,716
13,220
4,107
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
SithLordMuzaka
Baron Samedi
15
4 / 4 / 6
9,993
500
10,032
12,341
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Heimdallr
Swicer Dicer
Heimdallr
16
8 / 3 / 6
10,750
538
11,789
13,920
4,593
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
iKuroLewd
Achilles
19
10 / 1 / 6
12,258
613
15,246
17,193
14,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
71
17
Kills
35
35
Deaths
18
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
10
5
7
2.7
L
Bellona
Immolatertwo
Bellona
2
9
0
0.22
L
4
5
3
1.1
W
The Morrigan
RopeSag
The Morrigan
3
5
11
1.7
W
Baron Samedi
SithLordMuzaka
Baron Samedi
4
4
6
1.75
W
Heimdallr
Swicer Dicer
Heimdallr
8
3
6
3.67
L
Tiamat
Tuskuba
Tiamat
6
9
1
0.72
W
Achilles
iKuroLewd
Achilles
10
1
6
13
L
Skadi
kortab
Skadi
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,558
Damage
60,027
80,367
Taken
73,482
52,201
Mitigated
31,986
16,776
Healing
27,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,096
1,289
0
2,066
12,774
3,650
0
2,939
9,742
0
33,115
W
11,244
3,381
0
7,706
16,808
5,404
59
1,425
15,235
0
68,325
L
Bellona
Immolatertwo
Bellona
14,265
6,086
0
3,406
20,128
22,956
83
2,739
16,429
0
70,596
L
8,482
882
0
4,040
17,502
13,886
91
5,629
11,631
56,288
0
W
The Morrigan
RopeSag
The Morrigan
11,716
2,226
84
3,431
13,220
4,107
715
5,853
7,011
66,169
0
W
Baron Samedi
SithLordMuzaka
Baron Samedi
10,032
838
2,032
3,789
12,341
3,470
789
5,018
7,230
52,060
0
W
Heimdallr
Swicer Dicer
Heimdallr
11,789
5,911
0
2,521
13,920
4,593
747
4,104
9,704
0
56,789
L
Tiamat
Tuskuba
Tiamat
9,720
449
0
2,871
16,125
7,805
147
9,935
6,142
45,793
0
W
Achilles
iKuroLewd
Achilles
15,246
4,323
0
7,951
17,193
14,412
1,451
1,171
15,974
17,863
51,537
L
Skadi
kortab
Skadi
8,995
4,619
0
4,393
13,838
3,904
376
2,968
10,774
0
67,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,900
Gold Earned
55,360
536
Minions Killed
494
0
Camps Cleared
0
1,794,468
Distance Traveled
1,907,031
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,237
412
66
3
0
391,941
4
W
Bastet
11,664
583
106
5
0
400,469
6
L
Bellona
9,299
465
137
7
0
304,847
2
L
Ymir
9,972
499
93
5
0
367,399
10
W
The Morrigan
10,695
535
100
5
0
358,712
1
W
Baron Samedi
9,993
500
64
3
0
352,777
5
W
Heimdallr
10,750
538
87
4
0
415,501
0
L
Tiamat
9,607
480
104
5
0
324,730
1
W
Achilles
12,258
613
137
7
0
379,572
3
L
Skadi
10,785
539
136
7
0
405,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role