Player Matchup

Chiron
Chiron
ByiTzMaxGamer
Chiron
Level 123
God Stats
5W - 4L
1,506 SR
Queue Stats
239W - 243L
1,359 Elo+
Solo
Ra
Ra
IDS Gajeel
Ra
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
497W - 495L
1,409 Elo+
Party 2
Bacchus
Bacchus
TheZzakK
Bacchus
Level 107
God Stats
9W - 8L
1,474 SR
Queue Stats
205W - 230L
1,406 Elo+
Solo
Gilgamesh
Gilgamesh
Wraitheon2000
Gilgamesh
Level 155
God Stats
13W - 13L
1,506 SR
Queue Stats
721W - 696L
1,436 Elo+
Party 2
Odin
Odin
laredodios52
Odin
Level 65
God Stats
2W - 4L
1,351 SR
Queue Stats
120W - 135L
1,399 Elo+
Solo
Team Averages
Level 109
1,468 SR
1,402 Elo+

VS

Team Averages
Level 92
1,454 SR
1,440 Elo+
Chronos
Chronos
 
Chronos
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CptImbaxe
Cthulhu
Level 64
God Stats
3W - 6L
1,390 SR
Queue Stats
88W - 95L
1,479 Elo+
Solo
Sylvanus
Sylvanus
IamSpodrmen
Sylvanus
Level 59
God Stats
12W - 14L
1,370 SR
Queue Stats
209W - 237L
1,416 Elo+
Party 1
Skadi
Skadi
iRecklessSmurf
Skadi
Level 87
God Stats
27W - 17L
1,589 SR
Queue Stats
232W - 253L
1,389 Elo+
Party 1
Nike
Nike
joselh
Nike
Level 152
God Stats
4W - 5L
1,421 SR
Queue Stats
41W - 60L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 3
5,186
648
4,344
6,736
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 0
4,852
607
1,040
3,728
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
TheZzakK
Bacchus
6
2 / 3 / 4
4,467
558
2,214
4,700
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Wraitheon2000
Gilgamesh
7
2 / 0 / 4
4,907
613
3,712
4,159
1,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 2 / 1
5,196
650
2,221
5,242
2,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
0 / 0 / 1
4,200
525
1,401
1,827
567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
CptImbaxe
Cthulhu
8
0 / 1 / 2
4,688
586
3,049
4,303
1,528
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
IamSpodrmen
Sylvanus
7
1 / 3 / 2
4,519
565
2,799
6,775
3,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
3 / 3 / 1
4,626
578
4,612
4,696
904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nike
joselh
Nike
10
4 / 1 / 1
5,711
714
2,628
4,817
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
8
Kills
8
9
Deaths
8
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
0
1
0.5
W
3
2
3
2.25
L
Cthulhu
CptImbaxe
Cthulhu
0
1
2
1
W
0
2
0
0
L
Sylvanus
IamSpodrmen
Sylvanus
1
3
2
0.67
W
Bacchus
TheZzakK
Bacchus
2
3
4
1.33
W
Gilgamesh
Wraitheon2000
Gilgamesh
2
0
4
4
L
3
3
1
1.17
L
Nike
joselh
Nike
4
1
1
4.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,531
Damage
14,489
24,565
Taken
22,418
9,592
Mitigated
7,293
9,530
Healing
8,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,401
362
0
925
1,827
567
0
526
1,229
15,949
1,283
W
4,344
2,461
200
4,499
6,736
1,271
285
1,146
5,590
0
24,248
L
Cthulhu
CptImbaxe
Cthulhu
3,049
636
0
1,500
4,303
1,528
0
0
4,015
18,605
0
W
1,040
0
36
1,175
3,728
1,249
0
1,174
2,554
26,980
0
L
Sylvanus
IamSpodrmen
Sylvanus
2,799
1,326
249
1,649
6,775
3,042
0
1,299
5,476
8,973
0
W
Bacchus
TheZzakK
Bacchus
2,214
339
0
472
4,700
3,389
0
926
3,774
7,084
0
W
Gilgamesh
Wraitheon2000
Gilgamesh
3,712
953
0
1,652
4,159
1,269
0
909
3,250
0
17,274
L
4,612
1,917
264
1,133
4,696
904
0
611
4,085
0
25,841
L
Nike
joselh
Nike
2,628
592
0
2,505
4,817
1,252
0
684
4,043
0
27,905
W
2,221
464
0
1,496
5,242
2,414
0
2,965
2,277
0
22,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,608
Gold Earned
23,744
231
Minions Killed
210
0
Camps Cleared
0
796,061
Distance Traveled
745,802
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,200
525
34
4
0
114,400
3
W
Chiron
5,186
648
50
6
0
163,716
3
L
Cthulhu
4,688
586
56
7
0
147,417
2
W
Ra
4,852
607
66
8
0
160,128
1
L
Sylvanus
4,519
565
14
2
0
140,951
1
W
Bacchus
4,467
558
16
2
0
134,706
3
W
Gilgamesh
4,907
613
37
5
0
178,651
4
L
Skadi
4,626
578
45
6
0
148,250
2
L
Nike
5,711
714
61
8
0
194,784
2
W
Odin
5,196
650
62
8
0
158,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role