Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Froglitg
Cthulhu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,572 Elo+
Solo
Thor
Thor
NotFizzy
Thor
Level 29
God Stats
3W - 1L
1,857 SR
Queue Stats
54W - 55L
1,619 Elo+
Solo
Achilles
Achilles
ShiftyTurtletons
Achilles
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,807 Elo+
Solo
Apollo
Apollo
Superfanboy112
Apollo
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 60L
1,568 Elo+
Solo
Team Averages
Level 23
1,571 SR
1,613 Elo+

VS

Team Averages
Level 19
1,660 SR
1,497 Elo+
Kukulkan
Kukulkan
Arsinz
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,372 Elo+
Solo
Cthulhu
Cthulhu
LichMZuir
Cthulhu
Level 29
God Stats
10W - 8L
1,576 SR
Queue Stats
165W - 168L
1,554 Elo+
Solo
Khepri
Khepri
Orgok
Khepri
Level 23
God Stats
20W - 11L
1,761 SR
Queue Stats
53W - 39L
1,631 Elo+
Party 1
Danzaburou
Danzaburou
Scourgebacon
Danzaburou
Level 22
God Stats
1W - 2L
1,754 SR
Queue Stats
25W - 28L
1,564 Elo+
Party 1
Da Ji
Da Ji
justaturtle23
Da Ji
Level 8
God Stats
1W - 1L
1,709 SR
Queue Stats
25W - 54L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
7 / 1 / 4
7,696
770
8,716
4,762
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Froglitg
Cthulhu
9
6 / 1 / 6
6,077
608
5,035
5,971
3,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
11
3 / 0 / 9
6,696
670
1,966
3,955
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 1 / 7
6,747
675
7,954
8,868
4,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
5 / 0 / 7
6,967
697
7,739
4,641
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Arsinz
Kukulkan
7
0 / 6 / 1
4,395
440
1,522
5,892
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
LichMZuir
Cthulhu
9
1 / 5 / 0
5,376
538
3,200
8,871
5,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
Orgok
Khepri
8
2 / 5 / 0
5,739
574
1,697
9,880
3,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Scourgebacon
Danzaburou
7
0 / 5 / 2
4,833
483
4,473
6,932
1,674
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 5 / 0
4,447
445
1,064
6,915
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
26
Kills
3
3
Deaths
26
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
1
4
9
L
Kukulkan
Arsinz
Kukulkan
0
6
1
0.08
W
Cthulhu
Froglitg
Cthulhu
6
1
6
9
L
Cthulhu
LichMZuir
Cthulhu
1
5
0
0.2
W
Thor
3
0
9
7.5
L
Khepri
Orgok
Khepri
2
5
0
0.4
L
Danzaburou
Scourgebacon
Danzaburou
0
5
2
0.2
W
5
1
7
8.5
W
5
0
7
8.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,410
Damage
11,956
28,197
Taken
38,490
11,696
Mitigated
13,617
11,018
Healing
6,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,716
1,791
0
1,576
4,762
1,445
2,057
2,269
2,421
46,437
0
L
Kukulkan
Arsinz
Kukulkan
1,522
285
0
10
5,892
1,652
0
2,775
2,810
18,679
0
W
Cthulhu
Froglitg
Cthulhu
5,035
804
63
780
5,971
3,371
81
1,072
4,899
16,976
0
L
Cthulhu
LichMZuir
Cthulhu
3,200
390
0
1,133
8,871
5,080
0
1,216
7,114
19,117
0
W
Thor
1,966
643
0
2,597
3,955
1,194
0
278
3,649
0
29,148
L
Khepri
Orgok
Khepri
1,697
269
988
1,750
9,880
3,558
0
3,442
6,260
9,882
0
L
Danzaburou
Scourgebacon
Danzaburou
4,473
1,934
0
1,077
6,932
1,674
0
3,181
3,437
0
17,481
W
7,954
2,831
0
3,829
8,868
4,366
401
1,693
6,876
0
35,364
W
7,739
4,723
0
2,173
4,641
1,320
531
708
3,933
0
45,258
L
1,064
286
0
1,932
6,915
1,653
0
2,219
4,459
0
17,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,183
Gold Earned
24,790
326
Minions Killed
159
0
Camps Cleared
0
1,052,461
Distance Traveled
878,336
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,696
770
93
9
0
190,212
3
L
Kukulkan
4,395
440
34
3
0
159,867
2
W
Cthulhu
6,077
608
24
2
0
207,438
2
L
Cthulhu
5,376
538
43
4
0
195,090
5
W
Thor
6,696
670
71
7
0
224,422
6
L
Khepri
5,739
574
10
1
0
181,303
3
L
Danzaburou
4,833
483
30
3
0
159,138
3
W
Achilles
6,747
675
55
6
0
228,674
6
W
Apollo
6,967
697
83
8
0
201,715
2
L
Da Ji
4,447
445
42
4
0
182,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role