Player Matchup

Ullr
Ullr
Bennettopolous
Ullr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,543 Elo+
Solo
Fenrir
Fenrir
HOTAC
Fenrir
Level 9
God Stats
1W - 4L
1,401 SR
Queue Stats
6W - 7L
1,575 Elo+
Solo
Pele
Pele
Hordsuc
Pele
Level 29
God Stats
5W - 3L
1,769 SR
Queue Stats
88W - 82L
1,520 Elo+
Solo
Anubis
Anubis
ZeeBaken719
Anubis
Level 14
God Stats
3W - 1L
1,656 SR
Queue Stats
6W - 5L
1,506 Elo+
Solo
Bellona
Bellona
xCakeBatterx
Bellona
Level 11
God Stats
6W - 8L
1,697 SR
Queue Stats
10W - 11L
1,449 Elo+
Solo
Team Averages
Level 15
1,605 SR
1,519 Elo+

VS

Team Averages
Level 23
1,558 SR
1,522 Elo+
Yemoja
Yemoja
GrudensSpam
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,620 Elo+
Solo
Arachne
Arachne
Hibacere
Arachne
Level 16
God Stats
3W - 1L
1,624 SR
Queue Stats
24W - 22L
1,513 Elo+
Solo
Hera
Hera
MooseGoblin74
Hera
Level 29
God Stats
19W - 10L
1,652 SR
Queue Stats
120W - 114L
1,493 Elo+
Solo
Tyr
Tyr
SupDupWup
Tyr
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 150L
1,503 Elo+
Solo
Jing Wei
Jing Wei
llMikeyBandzll
Jing Wei
Level 26
God Stats
7W - 2L
1,513 SR
Queue Stats
34W - 33L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,420
452
3,555
8,329
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
HOTAC
Fenrir
7
0 / 5 / 1
4,527
377
2,963
6,514
3,021
Heavy Mace

Heavy Mace

+30
Physical Power

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pele
Hordsuc
Pele
10
2 / 5 / 2
6,456
538
5,194
11,379
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
9
0 / 6 / 0
5,388
449
2,392
6,618
2,664
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
xCakeBatterx
Bellona
10
2 / 2 / 0
6,214
518
6,052
8,976
7,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 1 / 8
6,273
523
3,142
5,802
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Hibacere
Arachne
13
6 / 1 / 3
7,472
623
6,232
7,729
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 0 / 0
7,992
666
5,069
6,285
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 3
7,042
587
6,132
9,612
5,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
11
7 / 1 / 2
7,471
623
6,374
5,853
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
22
23
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Yemoja
0
1
8
4
L
Fenrir
HOTAC
Fenrir
0
5
1
0.1
W
Arachne
Hibacere
Arachne
6
1
3
7.5
L
Pele
Hordsuc
Pele
2
5
2
0.6
W
7
0
0
7
W
2
2
3
1.75
L
Anubis
0
6
0
0
W
Jing Wei
7
1
2
8
L
Bellona
xCakeBatterx
Bellona
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,156
Damage
26,949
41,816
Taken
35,281
19,983
Mitigated
17,230
9,366
Healing
12,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,555
2,359
0
1,027
8,329
1,839
0
1,654
6,675
0
16,117
W
Yemoja
3,142
1,008
549
751
5,802
5,320
368
74
5,728
11,258
0
L
Fenrir
HOTAC
Fenrir
2,963
733
0
409
6,514
3,021
0
2,520
3,932
0
11,649
W
Arachne
Hibacere
Arachne
6,232
4,257
0
2,970
7,729
3,176
30
583
7,146
0
42,283
L
Pele
Hordsuc
Pele
5,194
930
0
4,100
11,379
4,693
0
1,350
9,993
1,107
36,749
W
5,069
1,622
0
2,688
6,285
1,873
328
1,977
4,308
51,523
0
W
6,132
1,643
0
4,427
9,612
5,163
648
245
9,367
0
33,933
L
Anubis
2,392
410
0
990
6,618
2,664
339
2,477
4,029
25,099
0
W
Jing Wei
6,374
5,619
0
1,151
5,853
1,698
1,978
58
5,795
0
47,178
L
Bellona
xCakeBatterx
Bellona
6,052
3,401
0
2,840
8,976
7,766
996
0
8,976
0
29,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,005
Gold Earned
36,250
225
Minions Killed
358
0
Camps Cleared
0
981,862
Distance Traveled
1,122,268
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,420
452
30
3
0
183,237
2
W
Yemoja
6,273
523
16
1
0
214,411
0
L
Fenrir
4,527
377
10
1
0
192,834
0
W
Arachne
7,472
623
75
6
0
253,560
0
L
Pele
6,456
538
79
7
0
198,789
3
W
Hera
7,992
666
104
9
0
229,794
0
W
Tyr
7,042
587
72
6
0
233,346
3
L
Anubis
5,388
449
47
4
0
197,068
4
W
Jing Wei
7,471
623
91
8
0
191,157
2
L
Bellona
6,214
518
59
5
0
209,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role