Player Matchup

Chaac
Chaac
BIG_PAPI_LOCSTA1
Chaac
Level 26
God Stats
17W - 17L
1,479 SR
Queue Stats
61W - 80L
1,392 Elo+
Party 2
Medusa
Medusa
GeneticGlitch42
Medusa
Level 158
God Stats
17W - 15L
1,505 SR
Queue Stats
84W - 90L
1,449 Elo+
Party 2
Scylla
Scylla
Soul of Fortune
Scylla
Level 86
God Stats
9W - 15L
1,450 SR
Queue Stats
191W - 236L
1,362 Elo+
Party 2
Team Averages
Level 90
1,478 SR
1,401 Elo+

VS

Team Averages
Level 68
1,528 SR
1,576 Elo+
Baron Samedi
Baron Samedi
Deadgear222
Baron Samedi
Level 104
God Stats
4W - 5L
1,446 SR
Queue Stats
49W - 29L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
Dillymos04
Danzaburou
Level 89
God Stats
40W - 22L
1,638 SR
Queue Stats
49W - 32L
1,534 Elo+
Party 1
Xing Tian
Xing Tian
Drummertma
Xing Tian
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 14
13,173
659
24,768
26,107
23,023
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
12 / 7 / 9
14,217
711
18,212
17,179
6,861
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 5 / 17
12,548
627
14,061
12,082
4,252
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Deadgear222
Baron Samedi
16
2 / 7 / 9
13,224
661
16,972
21,106
15,093
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
Dillymos04
Danzaburou
19
13 / 6 / 3
16,899
845
29,126
20,105
8,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Drummertma
Xing Tian
16
1 / 9 / 6
13,039
652
4,083
24,770
24,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
34
22
Kills
16
16
Deaths
22
40
Assists
18
Player
Kills
Deaths
Assists
KDA
L
7
4
14
3.5
W
Baron Samedi
Deadgear222
Baron Samedi
2
7
9
0.93
W
Danzaburou
Dillymos04
Danzaburou
13
6
3
2.42
W
Xing Tian
Drummertma
Xing Tian
1
9
6
0.44
L
12
7
9
2.36
L
3
5
17
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,041
Damage
50,181
55,368
Taken
65,981
34,136
Mitigated
48,027
17,545
Healing
21,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,768
4,520
841
10,515
26,107
23,023
509
13,286
12,821
0
49,814
W
Baron Samedi
Deadgear222
Baron Samedi
16,972
1,580
4,004
7,881
21,106
15,093
369
5,387
15,719
58,532
0
W
Danzaburou
Dillymos04
Danzaburou
29,126
14,375
0
7,472
20,105
8,737
2,570
3,940
16,165
0
88,596
W
Xing Tian
Drummertma
Xing Tian
4,083
1,035
0
2,459
24,770
24,197
140
5,972
18,798
8,824
0
L
18,212
5,539
0
3,431
17,179
6,861
1,628
3,319
13,860
0
70,320
L
14,061
309
1,554
1,204
12,082
4,252
598
5,065
7,017
46,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,938
Gold Earned
43,162
230
Minions Killed
228
9
Camps Cleared
7
982,835
Distance Traveled
1,027,313
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,173
659
55
3
3
360,584
2
W
Baron Samedi
13,224
661
83
4
5
333,030
1
W
Danzaburou
16,899
845
134
7
2
352,994
4
W
Xing Tian
13,039
652
11
1
0
341,289
1
L
Medusa
14,217
711
83
4
5
311,091
3
L
Scylla
12,548
627
92
5
1
311,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role