Player Matchup

Yemoja
Yemoja
ParagonFairy
Yemoja
Level 6
God Stats
2W - 3L
1,539 SR
Queue Stats
20W - 36L
1,362 Elo+
Solo
Neith
Neith
SelppinEvoli
Neith
Level 8
God Stats
1W - 2L
1,275 SR
Queue Stats
6W - 3L
1,475 Elo+
Party 1
Scylla
Scylla
Spades95
Scylla
Level 28
God Stats
18W - 18L
1,405 SR
Queue Stats
97W - 82L
1,479 Elo+
Solo
Arachne
Arachne
europeanian9
Arachne
Level 77
God Stats
5W - 2L
1,721 SR
Queue Stats
185W - 173L
1,416 Elo+
Party 1
Achilles
Achilles
hollywood1128
Achilles
Level 26
God Stats
9W - 8L
1,614 SR
Queue Stats
135W - 128L
1,494 Elo+
Solo
Team Averages
Level 29
1,511 SR
1,445 Elo+

VS

Team Averages
Level 30
1,540 SR
1,458 Elo+
Kukulkan
Kukulkan
AstralWarrior
Kukulkan
Level 6
God Stats
7W - 2L
1,455 SR
Queue Stats
10W - 8L
1,346 Elo+
Party 2
Sobek
Sobek
Billiam777
Sobek
Level 28
God Stats
2W - 1L
1,779 SR
Queue Stats
75W - 63L
1,463 Elo+
Solo
King Arthur
King Arthur
Envoria
King Arthur
Level 29
God Stats
9W - 12L
1,257 SR
Queue Stats
152W - 160L
1,440 Elo+
Solo
Neith
Neith
PerkiSZN
Neith
Level 26
God Stats
3W - 1L
1,699 SR
Queue Stats
33W - 22L
1,573 Elo+
Solo
He Bo
He Bo
SKUIIHACK
He Bo
Level 59
God Stats
40W - 42L
1,512 SR
Queue Stats
304W - 311L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 3 / 0
6,531
408
2,486
9,154
6,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 5 / 1
5,987
374
2,967
8,627
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Spades95
Scylla
13
2 / 6 / 1
7,782
486
5,287
9,046
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
europeanian9
Arachne
10
1 / 9 / 1
6,758
422
5,741
15,583
5,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
hollywood1128
Achilles
15
2 / 3 / 0
8,437
527
6,060
12,843
7,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AstralWarrior
Kukulkan
16
3 / 1 / 5
9,674
605
5,533
6,331
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
13
4 / 1 / 8
8,280
518
6,000
12,838
12,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Envoria
King Arthur
13
1 / 2 / 1
7,789
487
3,195
9,574
6,604
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
PerkiSZN
Neith
15
6 / 0 / 5
8,984
562
10,271
5,788
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
SKUIIHACK
He Bo
15
12 / 2 / 5
9,491
593
14,254
8,625
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
6
Kills
26
26
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AstralWarrior
Kukulkan
3
1
5
5.5
W
Sobek
4
1
8
8
W
King Arthur
Envoria
King Arthur
1
2
1
0.75
L
Yemoja
1
3
0
0.33
W
Neith
PerkiSZN
Neith
6
0
5
8.5
W
He Bo
SKUIIHACK
He Bo
12
2
5
7.25
L
0
5
1
0.1
L
Scylla
Spades95
Scylla
2
6
1
0.42
L
Arachne
europeanian9
Arachne
1
9
1
0.17
L
Achilles
hollywood1128
Achilles
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,541
Damage
39,253
55,253
Taken
43,156
24,779
Mitigated
27,967
8,100
Healing
10,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AstralWarrior
Kukulkan
5,533
561
0
724
6,331
2,266
138
2,381
3,950
53,446
0
W
Sobek
6,000
899
0
3,635
12,838
12,761
208
2,433
10,405
24,532
0
W
King Arthur
Envoria
King Arthur
3,195
490
0
1,298
9,574
6,604
304
150
8,678
1,520
28,091
L
Yemoja
2,486
1,189
730
694
9,154
6,456
350
3,096
6,058
15,318
0
W
Neith
PerkiSZN
Neith
10,271
4,909
0
2,400
5,788
2,939
2,663
699
5,089
0
61,785
W
He Bo
SKUIIHACK
He Bo
14,254
89
0
2,497
8,625
3,397
171
2,260
6,323
55,526
0
L
2,967
988
0
403
8,627
2,981
462
5,233
3,364
0
28,775
L
Scylla
Spades95
Scylla
5,287
212
0
860
9,046
2,952
0
5,771
3,141
36,214
0
L
Arachne
europeanian9
Arachne
5,741
4,156
0
1,538
15,583
5,181
0
6,691
8,812
0
37,264
L
Achilles
hollywood1128
Achilles
6,060
949
0
3,875
12,843
7,209
224
4,668
8,091
4,606
46,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,495
Gold Earned
44,218
320
Minions Killed
467
0
Camps Cleared
0
1,450,732
Distance Traveled
1,477,780
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,674
605
155
10
0
296,433
1
W
Sobek
8,280
518
31
2
0
302,499
5
W
King Arthur
7,789
487
69
4
0
283,022
0
L
Yemoja
6,531
408
35
2
0
281,691
0
W
Neith
8,984
562
133
8
0
290,086
4
W
He Bo
9,491
593
79
5
0
305,740
3
L
Neith
5,987
374
39
2
0
306,584
0
L
Scylla
7,782
486
80
5
0
281,157
7
L
Arachne
6,758
422
64
4
0
307,230
3
L
Achilles
8,437
527
102
6
0
274,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role