Player Matchup

Odin
Odin
attilafreak6969
Odin
Level 39
God Stats
10W - 5L
1,778 SR
Queue Stats
66W - 48L
1,637 Elo+
Party 2
Thoth
Thoth
belovèd
Thoth
Level 115
God Stats
15W - 11L
1,700 SR
Queue Stats
394W - 244L
1,712 Elo+
Party 2
Hachiman
Hachiman
doktordekay
Hachiman
Level 120
God Stats
1W - 2L
1,551 SR
Queue Stats
393W - 244L
1,712 Elo+
Party 2
Team Averages
Level 91
1,676 SR
1,687 Elo+

VS

Team Averages
Level 98
1,560 SR
1,575 Elo+
Izanami
Izanami
Iambooker
Izanami
Level 78
God Stats
7W - 1L
1,700 SR
Queue Stats
90W - 62L
1,617 Elo+
Party 1
Bellona
Bellona
Zaami
Bellona
Level 109
God Stats
1W - 0L
1,467 SR
Queue Stats
174W - 166L
1,558 Elo+
Solo
Merlin
Merlin
goat_laflame
Merlin
Level 108
God Stats
15W - 12L
1,512 SR
Queue Stats
271W - 202L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
7,664
639
3,307
15,685
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
belovèd
Thoth
11
1 / 3 / 1
7,412
618
8,990
7,087
1,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
doktordekay
Hachiman
10
1 / 4 / 1
7,470
623
6,976
9,330
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Iambooker
Izanami
14
5 / 0 / 5
9,366
781
13,028
8,839
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Zaami
Bellona
13
2 / 1 / 6
8,598
717
5,064
10,576
6,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
12
3 / 2 / 5
8,444
704
9,211
6,229
2,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
Iambooker
Izanami
5
0
5
7.5
W
Bellona
Zaami
Bellona
2
1
6
5
L
0
3
2
0.33
L
Thoth
belovèd
Thoth
1
3
1
0.5
L
Hachiman
doktordekay
Hachiman
1
4
1
0.38
W
Merlin
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,273
Damage
27,303
32,102
Taken
25,644
10,043
Mitigated
12,094
8,010
Healing
3,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Iambooker
Izanami
13,028
10,242
0
1,809
8,839
3,166
2,682
3,273
5,262
0
49,585
W
Bellona
Zaami
Bellona
5,064
744
0
908
10,576
6,729
0
2,852
7,404
0
20,725
L
3,307
884
0
5,154
15,685
5,531
0
5,044
10,463
0
4,862
L
Thoth
belovèd
Thoth
8,990
242
0
1,377
7,087
1,750
0
2,149
4,757
37,111
0
L
Hachiman
doktordekay
Hachiman
6,976
3,166
0
1,479
9,330
2,762
0
2,236
6,916
0
21,826
W
Merlin
9,211
151
0
654
6,229
2,199
0
2,313
3,686
25,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,546
Gold Earned
26,408
121
Minions Killed
171
3
Camps Cleared
8
694,421
Distance Traveled
708,400
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,366
781
106
9
4
221,207
3
W
Bellona
8,598
717
33
3
2
264,131
3
L
Odin
7,664
639
5
0
0
248,546
1
L
Thoth
7,412
618
73
6
1
231,499
5
L
Hachiman
7,470
623
43
4
2
214,376
2
W
Merlin
8,444
704
32
3
2
223,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role