Player Matchup

Ymir
Ymir
J-JDoubleTrouble
Ymir
Level 26
God Stats
4W - 6L
1,365 SR
Queue Stats
32W - 49L
1,289 Elo+
Solo
Artemis
Artemis
JmrWarmonster80
Artemis
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
27W - 22L
1,625 Elo+
Solo
Baba Yaga
Baba Yaga
Reallytoxic1734
Baba Yaga
Level 13
God Stats
1W - 1L
1,341 SR
Queue Stats
26W - 30L
1,460 Elo+
Solo
Neith
Neith
frostythesmurfmn
Neith
Level 28
God Stats
5W - 5L
1,509 SR
Queue Stats
58W - 50L
1,362 Elo+
Solo
Zeus
Zeus
teggafUr
Zeus
Level 23
God Stats
2W - 0L
1,763 SR
Queue Stats
49W - 57L
1,539 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,455 Elo+

VS

Team Averages
Level 25
1,508 SR
1,396 Elo+
Set
Set
Codone420
Set
Level 27
God Stats
4W - 4L
1,521 SR
Queue Stats
56W - 62L
1,304 Elo+
Solo
Skadi
Skadi
Kenshiro8276
Skadi
Level 13
God Stats
0W - 1L
1,457 SR
Queue Stats
2W - 4L
1,358 Elo+
Solo
Bellona
Bellona
TOP-10-BOBOTES
Bellona
Level 27
God Stats
29W - 27L
1,548 SR
Queue Stats
73W - 58L
1,558 Elo+
Solo
Izanami
Izanami
UnbridledMidget
Izanami
Level 31
God Stats
13W - 15L
1,498 SR
Queue Stats
127W - 127L
1,480 Elo+
Solo
Olorun
Olorun
ilyria420
Olorun
Level 27
God Stats
1W - 1L
1,517 SR
Queue Stats
29W - 39L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
8,046
575
2,865
9,790
8,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
10 / 1 / 5
8,743
625
9,280
8,273
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
Reallytoxic1734
Baba Yaga
13
3 / 2 / 7
8,132
581
8,826
5,586
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
5 / 4 / 8
8,488
606
8,119
7,341
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
17
7 / 1 / 2
10,644
760
7,551
6,598
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
6,410
458
4,621
13,754
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 2
5,282
377
2,592
7,820
2,256
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
3 / 5 / 1
5,927
423
4,290
8,155
6,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
3 / 6 / 2
5,814
415
6,859
8,177
1,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
ilyria420
Olorun
10
1 / 5 / 0
5,829
416
2,323
10,296
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
28
Kills
8
9
Deaths
28
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
3
1
7
6.5
W
10
1
5
12.5
L
0
5
2
0.2
W
Baba Yaga
Reallytoxic1734
Baba Yaga
3
2
7
3.25
L
3
5
1
0.7
L
3
6
2
0.67
W
5
4
8
2.25
L
Olorun
ilyria420
Olorun
1
5
0
0.2
W
Zeus
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,641
Damage
20,685
37,588
Taken
48,202
17,806
Mitigated
19,159
11,915
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,621
1,706
0
3,280
13,754
4,850
0
6,945
6,809
0
30,818
W
2,865
655
1,913
1,796
9,790
8,317
310
237
9,553
22,362
0
W
9,280
6,386
0
2,766
8,273
2,680
3,958
362
7,911
0
38,994
L
2,592
813
0
264
7,820
2,256
437
4,876
2,944
0
15,221
W
Baba Yaga
Reallytoxic1734
Baba Yaga
8,826
401
0
1,536
5,586
2,158
2,035
1,406
4,180
46,190
0
L
4,290
1,794
140
795
8,155
6,619
0
1,434
6,721
0
17,081
L
6,859
5,941
0
1,210
8,177
1,818
107
853
7,324
0
20,886
W
8,119
4,108
0
1,299
7,341
2,475
2,726
0
7,341
0
34,128
L
Olorun
ilyria420
Olorun
2,323
783
0
2,640
10,296
3,616
572
5,134
5,162
26,673
2,765
W
Zeus
7,551
1,177
0
2,605
6,598
2,176
5,944
72
6,526
69,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,053
Gold Earned
29,262
386
Minions Killed
220
0
Camps Cleared
0
1,141,979
Distance Traveled
1,062,158
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,410
458
56
4
0
225,538
2
W
Ymir
8,046
575
40
3
0
232,258
2
W
Artemis
8,743
625
66
5
0
252,067
1
L
Skadi
5,282
377
33
2
0
237,208
0
W
Baba Yaga
8,132
581
60
4
0
242,087
2
L
Bellona
5,927
423
33
2
0
213,965
2
L
Izanami
5,814
415
38
3
0
171,789
1
W
Neith
8,488
606
65
5
0
246,549
1
L
Olorun
5,829
416
60
4
0
213,658
3
W
Zeus
10,644
760
155
11
0
169,018
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role