Player Matchup

Izanami
Izanami
A-bombanator
Izanami
Level 29
God Stats
1W - 1L
1,170 SR
Queue Stats
8W - 18L
1,248 Elo+
Solo
Odin
Odin
BG_3623
Odin
Level 11
God Stats
20W - 18L
1,449 SR
Queue Stats
21W - 26L
1,283 Elo+
Solo
Mercury
Mercury
KuronoKeika
Mercury
Level 24
God Stats
13W - 4L
1,716 SR
Queue Stats
28W - 21L
1,421 Elo+
Solo
Cthulhu
Cthulhu
Papa_Mochi77
Cthulhu
Level 7
God Stats
3W - 0L
1,724 SR
Queue Stats
16W - 16L
1,206 Elo+
Solo
Agni
Agni
StorminThCastle
Agni
Level 30
God Stats
34W - 43L
1,400 SR
Queue Stats
196W - 233L
1,334 Elo+
Solo
Team Averages
Level 20
1,492 SR
1,299 Elo+

VS

Team Averages
Level 13
1,653 SR
1,365 Elo+
Artemis
Artemis
GgK_TRILLfiger
Artemis
Level 17
God Stats
8W - 4L
1,788 SR
Queue Stats
21W - 17L
1,207 Elo+
Solo
Set
Set
Goredomzzz
Set
Level 4
God Stats
0W - 1L
1,763 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Heimdallr
Heimdallr
PA_TU-_-CASA-BRO
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,352 Elo+
Solo
Agni
Agni
eyesunclouded19
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Osiris
Osiris
sinesra
Osiris
Level 24
God Stats
1W - 1L
1,715 SR
Queue Stats
206W - 280L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
A-bombanator
Izanami
19
12 / 5 / 10
13,659
1,138
22,145
15,856
7,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
BG_3623
Odin
20
7 / 5 / 12
12,496
1,041
14,294
15,573
12,277
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
KuronoKeika
Mercury
19
8 / 3 / 10
12,569
1,047
13,456
15,233
10,187
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Papa_Mochi77
Cthulhu
20
5 / 0 / 17
13,209
1,101
19,380
18,515
21,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 2 / 10
11,910
993
8,674
6,131
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

218

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 5
11,669
972
17,220
16,941
12,626
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

16
0 / 5 / 3
9,788
816
2,804
6,491
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
18
1 / 10 / 5
11,396
950
9,074
18,361
8,690
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
10 / 1 / 3
14,158
1,180
29,146
16,490
6,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
sinesra
Osiris
18
2 / 13 / 7
11,768
981
6,651
30,100
20,635
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
38
35
Kills
15
15
Deaths
35
59
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
A-bombanator
Izanami
12
5
10
3.4
W
Odin
BG_3623
Odin
7
5
12
2.6
L
2
6
5
0.75
L
0
5
3
0.3
W
Mercury
KuronoKeika
Mercury
8
3
10
4.33
L
Heimdallr
1
10
5
0.35
W
Cthulhu
Papa_Mochi77
Cthulhu
5
0
17
13.5
W
3
2
10
4
L
10
1
3
11.5
L
Osiris
sinesra
Osiris
2
13
7
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,949
Damage
64,895
71,308
Taken
88,383
54,253
Mitigated
50,694
9,668
Healing
4,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
A-bombanator
Izanami
22,145
16,833
0
360
15,856
7,121
0
8,855
6,703
0
34,644
W
Odin
BG_3623
Odin
14,294
3,834
0
0
15,573
12,277
0
6,392
8,971
6,906
13,793
L
17,220
11,448
0
1,744
16,941
12,626
0
5,453
11,122
0
36,691
L
2,804
1,439
0
0
6,491
2,363
0
2,318
3,870
0
9,724
W
Mercury
KuronoKeika
Mercury
13,456
9,269
0
914
15,233
10,187
0
4,415
10,602
0
28,619
L
Heimdallr
9,074
2,514
0
210
18,361
8,690
0
5,718
12,084
0
19,530
W
Cthulhu
Papa_Mochi77
Cthulhu
19,380
1,959
493
7,901
18,515
21,925
0
4,859
13,430
55,004
0
W
8,674
1,265
0
0
6,131
2,743
0
3,597
2,456
37,210
0
L
29,146
2,770
0
2,637
16,490
6,380
0
5,012
11,020
58,197
0
L
Osiris
sinesra
Osiris
6,651
3,920
0
310
30,100
20,635
0
11,147
17,653
0
23,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,843
Gold Earned
58,779
235
Minions Killed
190
12
Camps Cleared
2
1,289,547
Distance Traveled
927,736
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,659
1,138
39
3
1
207,879
1
W
Odin
12,496
1,041
19
2
1
266,747
0
L
Artemis
11,669
972
30
3
0
160,087
1
L
Set
9,788
816
7
1
0
106,949
0
W
Mercury
12,569
1,047
31
3
7
278,610
4
L
Heimdallr
11,396
950
30
3
0
185,395
0
W
Cthulhu
13,209
1,101
73
6
2
306,119
1
W
Agni
11,910
993
73
6
1
230,192
1
L
Agni
14,158
1,180
85
7
2
238,425
0
L
Osiris
11,768
981
38
3
0
236,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role