Player Matchup

Ra
Ra
JDani7816
Ra
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Nemesis
Nemesis
Megabot_300
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thor
Thor
Otakin0608
Thor
Level 4
God Stats
0W - 2L
1,304 SR
Queue Stats
3W - 9L
1,265 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vera6552
Cu Chulainn
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
demonlord55789
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 3
1,461 SR
1,453 Elo+

VS

Team Averages
Level 18
1,449 SR
1,327 Elo+
Tiamat
Tiamat
DARKNESS KRAD
Tiamat
Level 28
God Stats
25W - 24L
1,554 SR
Queue Stats
92W - 89L
1,452 Elo+
Solo
Ymir
Ymir
Pgtenno
Ymir
Level 16
God Stats
1W - 2L
1,147 SR
Queue Stats
21W - 42L
1,150 Elo+
Party 1
Bellona
Bellona
SpaceJamOnBluray
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
TheGlitchKid01
Izanami
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 67L
1,190 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
santerbot
Ah Muzen Cab
Level 26
God Stats
3W - 3L
1,545 SR
Queue Stats
53W - 43L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
4,725
473
3,461
5,887
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Megabot_300
Nemesis
4
0 / 10 / 0
3,718
372
875
7,690
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 6 / 1
4,120
412
1,831
5,418
1,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
Vera6552
Cu Chulainn
1
0 / 3 / 0
3,377
338
286
1,853
411
6
1 / 9 / 0
4,442
444
2,792
10,435
4,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,411
541
1,458
4,570
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Pgtenno
Ymir
9
6 / 1 / 6
6,229
623
2,213
7,120
4,289
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
4 / 0 / 3
5,973
597
2,737
2,585
2,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
13 / 0 / 3
7,297
730
9,188
5,886
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Muzen Cab
santerbot
Ah Muzen Cab
10
6 / 0 / 4
6,574
657
4,619
4,308
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
2
Kills
30
33
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
1
5
0
0.2
L
Nemesis
Megabot_300
Nemesis
0
10
0
0
L
0
6
1
0.08
W
Ymir
Pgtenno
Ymir
6
1
6
9
W
4
0
3
5.5
W
13
0
3
14.5
L
Cu Chulainn
Vera6552
Cu Chulainn
0
3
0
0
L
1
9
0
0.11
W
Ah Muzen Cab
santerbot
Ah Muzen Cab
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,245
Damage
20,215
31,283
Taken
24,469
8,882
Mitigated
10,972
1,458
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,458
334
0
1,564
4,570
1,482
132
101
4,425
22,124
0
L
3,461
543
57
325
5,887
1,236
0
1,029
4,858
18,749
0
L
Nemesis
Megabot_300
Nemesis
875
299
0
312
7,690
1,559
0
770
6,920
0
5,644
L
1,831
454
0
360
5,418
1,344
0
522
4,896
0
8,477
W
Ymir
Pgtenno
Ymir
2,213
1,220
0
1,810
7,120
4,289
400
2,432
4,216
12,029
0
W
2,737
706
0
327
2,585
2,151
318
452
2,056
3,659
16,645
W
9,188
6,083
0
2,522
5,886
1,732
1,108
890
4,831
0
36,477
L
Cu Chulainn
Vera6552
Cu Chulainn
286
113
0
12
1,853
411
0
191
1,662
0
1,290
L
2,792
865
0
392
10,435
4,332
24
1,821
8,614
12,747
0
W
Ah Muzen Cab
santerbot
Ah Muzen Cab
4,619
2,093
0
2,622
4,308
1,318
2,712
1,382
2,688
0
34,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,382
Gold Earned
31,484
81
Minions Killed
247
0
Camps Cleared
0
781,628
Distance Traveled
826,609
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,411
541
54
5
0
129,632
1
L
Ra
4,725
473
35
4
0
191,099
1
L
Nemesis
3,718
372
10
1
0
196,210
1
L
Thor
4,120
412
13
1
0
160,592
0
W
Ymir
6,229
623
22
2
0
187,448
0
W
Bellona
5,973
597
47
5
0
160,600
1
W
Izanami
7,297
730
70
7
0
182,809
0
L
Cu Chulainn
3,377
338
3
0
0
54,501
0
L
Cthulhu
4,442
444
20
2
0
179,226
0
W
Ah Muzen Cab
6,574
657
54
5
0
166,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role