Player Matchup

Ra
Ra
CrisRdzXIV
Ra
Level 107
God Stats
11W - 11L
1,466 SR
Queue Stats
96W - 100L
1,423 Elo+
Party 2
Hou Yi
Hou Yi
Gimgolas
Hou Yi
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 186L
1,468 Elo+
Solo
Geb
Geb
Mystik_108
Geb
Level 159
God Stats
6W - 9L
1,476 SR
Queue Stats
1,025W - 1,054L
1,414 Elo+
Solo
Vulcan
Vulcan
RecklessD00DE
Vulcan
Level 129
God Stats
12W - 14L
1,469 SR
Queue Stats
242W - 242L
1,406 Elo+
Solo
Fenrir
Fenrir
Rodrigo709
Fenrir
Level 101
God Stats
1W - 2L
1,354 SR
Queue Stats
57W - 58L
1,447 Elo+
Party 2
Team Averages
Level 112
1,453 SR
1,432 Elo+

VS

Team Averages
Level 133
1,566 SR
1,409 Elo+
Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Ajdidthat
Hou Yi
Level 102
God Stats
3W - 3L
1,509 SR
Queue Stats
264W - 278L
1,423 Elo+
Party 1
Cerberus
Cerberus
Brym1283
Cerberus
Level 154
God Stats
27W - 28L
1,494 SR
Queue Stats
437W - 439L
1,432 Elo+
Party 1
Chaac
Chaac
LilFellaBeatBoi
Chaac
Level 124
God Stats
19W - 13L
1,626 SR
Queue Stats
196W - 204L
1,297 Elo+
Party 1
Freya
Freya
rbchris2934
Freya
Level 129
God Stats
13W - 7L
1,703 SR
Queue Stats
213W - 209L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,121
556
3,204
4,877
2,125
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Gimgolas
Hou Yi
8
0 / 3 / 1
4,744
431
3,485
6,876
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 1
4,898
445
2,990
10,007
4,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 1
5,330
485
5,270
3,836
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Rodrigo709
Fenrir
10
4 / 2 / 0
6,201
564
4,029
7,007
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 2 / 2
6,405
582
5,109
7,926
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Ajdidthat
Hou Yi
8
3 / 0 / 0
5,142
467
5,188
4,298
1,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Brym1283
Cerberus
11
3 / 0 / 0
6,509
592
3,489
7,761
5,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 0 / 4
5,506
501
4,183
8,012
4,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 2 / 3
5,673
516
3,681
6,214
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
11
11
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
2
2.5
W
Hou Yi
Ajdidthat
Hou Yi
3
0
0
3
W
Cerberus
Brym1283
Cerberus
3
0
0
3
L
0
2
1
0.25
L
Hou Yi
Gimgolas
Hou Yi
0
3
1
0.17
W
0
0
4
2
L
0
1
1
0.5
L
0
3
1
0.17
L
Fenrir
Rodrigo709
Fenrir
4
2
0
2
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,978
Damage
21,650
32,603
Taken
34,211
11,632
Mitigated
15,580
11,045
Healing
16,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,109
1,368
0
3,612
7,926
2,165
0
1,664
6,262
0
31,073
W
Hou Yi
Ajdidthat
Hou Yi
5,188
2,736
0
1,491
4,298
1,069
0
1,709
2,589
0
24,609
W
Cerberus
Brym1283
Cerberus
3,489
514
0
3,863
7,761
5,515
0
2,673
5,088
37,548
0
L
3,204
588
22
2,316
4,877
2,125
582
2,646
2,231
36,915
0
L
Hou Yi
Gimgolas
Hou Yi
3,485
1,946
0
2,179
6,876
1,666
0
945
5,931
0
23,717
W
4,183
607
334
5,295
8,012
4,529
0
3,597
4,415
772
18,445
L
2,990
119
0
3,447
10,007
4,431
0
695
9,312
13,172
0
L
5,270
2,002
0
825
3,836
1,256
0
1,326
2,510
27,283
0
L
Fenrir
Rodrigo709
Fenrir
4,029
1,451
0
2,256
7,007
2,154
0
1,503
5,504
0
26,187
W
3,681
1,402
0
2,089
6,214
2,302
0
1,821
4,393
24,275
3,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,294
Gold Earned
29,235
260
Minions Killed
304
0
Camps Cleared
0
961,795
Distance Traveled
1,035,686
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,405
582
66
6
0
222,478
1
W
Hou Yi
5,142
467
49
4
0
201,368
0
W
Cerberus
6,509
592
118
11
0
194,802
1
L
Ra
6,121
556
85
8
0
157,643
0
L
Hou Yi
4,744
431
48
4
0
184,863
1
W
Chaac
5,506
501
23
2
0
226,474
1
L
Geb
4,898
445
18
2
0
196,344
1
L
Vulcan
5,330
485
55
5
0
211,181
6
L
Fenrir
6,201
564
54
5
0
211,764
0
W
Freya
5,673
516
48
4
0
190,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role