Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Heel GFX
King Arthur
Level 60
God Stats
2W - 4L
1,520 SR
Queue Stats
29W - 31L
1,331 Elo+
Party 1
Mercury
Mercury
VILIGHTS
Mercury
Level 126
God Stats
4W - 5L
1,700 SR
Queue Stats
105W - 81L
1,553 Elo+
Party 1
Ganesha
Ganesha
Vittorrio
Ganesha
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,557 Elo+
Solo
Ra
Ra
sansastarkluv-_-
Ra
Level 78
God Stats
0W - 1L
1,512 SR
Queue Stats
210W - 196L
1,533 Elo+
Solo
Team Averages
Level 103
1,546 SR
1,495 Elo+

VS

Team Averages
Level 125
1,608 SR
1,495 Elo+
Geb
Geb
DarkMystYT
Geb
Level 106
God Stats
40W - 39L
1,573 SR
Queue Stats
155W - 142L
1,531 Elo+
Party 3
Hachiman
Hachiman
Drewskey81
Hachiman
Level 140
God Stats
8W - 4L
1,547 SR
Queue Stats
318W - 310L
1,455 Elo+
Party 2
Gilgamesh
Gilgamesh
FooLkiD4LifE
Gilgamesh
Level 121
God Stats
9W - 5L
1,635 SR
Queue Stats
704W - 673L
1,491 Elo+
Solo
Hera
Hera
ItsJustJordanTM
Hera
Level 129
God Stats
72W - 58L
1,585 SR
Queue Stats
292W - 272L
1,528 Elo+
Party 3
Mercury
Mercury
MysticKlutch
Mercury
Level 127
God Stats
10W - 4L
1,701 SR
Queue Stats
316W - 299L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 4 / 1
5,873
452
4,540
7,031
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Heel GFX
King Arthur
12
0 / 3 / 0
7,051
542
3,319
7,339
4,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
VILIGHTS
Mercury
11
5 / 5 / 1
7,063
543
6,719
10,200
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
Vittorrio
Ganesha
10
0 / 4 / 5
6,379
491
2,901
9,920
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 2 / 1
7,637
587
6,826
7,087
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
8,763
674
5,154
7,085
5,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Drewskey81
Hachiman
14
6 / 1 / 4
8,243
634
7,429
9,060
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
FooLkiD4LifE
Gilgamesh
11
3 / 3 / 4
6,977
537
5,208
12,128
5,617
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mace

Mace

+10
Physical Power

13
3 / 1 / 3
7,470
575
6,790
6,290
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MysticKlutch
Mercury
11
1 / 4 / 5
6,953
535
3,935
9,646
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
18
18
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
1
0.38
W
5
0
0
5
W
Hachiman
Drewskey81
Hachiman
6
1
4
8
W
Gilgamesh
FooLkiD4LifE
Gilgamesh
3
3
4
1.67
L
King Arthur
Heel GFX
King Arthur
0
3
0
0
W
3
1
3
4.5
W
Mercury
MysticKlutch
Mercury
1
4
5
0.88
L
Mercury
VILIGHTS
Mercury
5
5
1
1.1
L
Ganesha
Vittorrio
Ganesha
0
4
5
0.63
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,305
Damage
28,516
41,577
Taken
44,209
20,483
Mitigated
19,686
11,299
Healing
15,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,540
1,983
0
1,309
7,031
2,401
0
424
6,607
0
33,366
W
5,154
1,237
0
2,510
7,085
5,748
33
0
6,657
52,589
4,998
W
Hachiman
Drewskey81
Hachiman
7,429
4,216
0
5,173
9,060
2,667
556
1,145
7,915
0
54,216
W
Gilgamesh
FooLkiD4LifE
Gilgamesh
5,208
1,837
347
2,319
12,128
5,617
0
4,701
7,427
1,228
27,790
L
King Arthur
Heel GFX
King Arthur
3,319
886
0
1,702
7,339
4,902
0
3,665
3,674
0
44,246
W
6,790
1,562
0
2,082
6,290
2,610
0
2,754
3,536
53,814
0
W
Mercury
MysticKlutch
Mercury
3,935
2,057
0
3,352
9,646
3,044
0
1,127
8,519
0
38,631
L
Mercury
VILIGHTS
Mercury
6,719
3,243
0
3,504
10,200
4,179
0
3,240
6,960
0
39,010
L
Ganesha
Vittorrio
Ganesha
2,901
463
0
2,713
9,920
6,403
0
1,070
8,850
11,647
0
L
6,826
799
303
1,768
7,087
2,598
0
3,371
3,716
55,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,003
Gold Earned
38,406
390
Minions Killed
439
0
Camps Cleared
0
1,262,038
Distance Traveled
1,333,639
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,873
452
76
6
0
224,296
1
W
Geb
8,763
674
125
10
0
270,345
0
W
Hachiman
8,243
634
100
8
0
238,267
5
W
Gilgamesh
6,977
537
47
4
0
246,439
1
L
King Arthur
7,051
542
124
10
0
225,317
0
W
Hera
7,470
575
89
7
0
271,157
2
W
Mercury
6,953
535
78
6
0
307,431
2
L
Mercury
7,063
543
72
6
0
307,544
1
L
Ganesha
6,379
491
3
0
0
237,462
3
L
Ra
7,637
587
115
9
0
267,419
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role