Player Matchup

Nox
Nox
AHappyLilSloth
Nox
Level 18
God Stats
8W - 4L
1,500 SR
Queue Stats
148W - 142L
1,494 Elo+
Party 2
Zeus
Zeus
Early20R6ger
Zeus
Level 8
God Stats
1W - 3L
1,398 SR
Queue Stats
12W - 21L
1,365 Elo+
Solo
Hera
Hera
captainvodka123
Hera
Level 43
God Stats
1W - 3L
1,407 SR
Queue Stats
237W - 264L
1,477 Elo+
Party 2
Team Averages
Level 23
1,435 SR
1,445 Elo+

VS

Team Averages
Level 91
1,591 SR
1,553 Elo+
Nemesis
Nemesis
Driser
Nemesis
Level 23
God Stats
7W - 2L
1,545 SR
Queue Stats
18W - 10L
1,564 Elo+
Party 1
Kukulkan
Kukulkan
Jerry22
Kukulkan
Level 113
God Stats
19W - 11L
1,599 SR
Queue Stats
253W - 210L
1,535 Elo+
Party 1
Ymir
Ymir
RAWKHIGH
Ymir
Level 137
God Stats
15W - 8L
1,630 SR
Queue Stats
327W - 281L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 5
8,953
689
6,994
10,300
3,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 4
8,860
682
18,780
5,236
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 5 / 4
8,211
632
4,489
10,199
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Driser
Nemesis
14
8 / 3 / 4
10,873
836
9,185
14,133
12,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Jerry22
Kukulkan
14
4 / 4 / 5
9,556
735
8,288
8,556
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
12
1 / 4 / 9
9,348
719
5,488
17,541
16,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
11
Kills
13
13
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
5
5
1.3
W
Nemesis
Driser
Nemesis
8
3
4
3.33
L
4
3
4
2
W
Kukulkan
Jerry22
Kukulkan
4
4
5
1.63
W
Ymir
1
4
9
1.38
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,263
Damage
22,961
25,735
Taken
40,230
8,861
Mitigated
31,732
3,522
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,994
1,068
238
808
10,300
3,660
76
5,944
4,356
23,659
0
W
Nemesis
Driser
Nemesis
9,185
3,641
0
5,191
14,133
12,369
1,226
9,558
3,943
0
20,230
L
18,780
1,829
0
989
5,236
1,750
39
2,361
2,875
38,256
0
W
Kukulkan
Jerry22
Kukulkan
8,288
831
0
304
8,556
2,880
945
7,021
1,168
38,535
0
W
Ymir
5,488
1,184
0
699
17,541
16,483
440
12,648
4,190
13,115
0
L
4,489
746
0
1,487
10,199
3,451
188
5,717
4,482
16,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,024
Gold Earned
29,777
124
Minions Killed
125
6
Camps Cleared
5
658,949
Distance Traveled
683,909
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,953
689
37
3
2
214,692
1
W
Nemesis
10,873
836
27
2
2
250,302
2
L
Zeus
8,860
682
67
5
4
237,257
4
W
Kukulkan
9,556
735
82
6
3
203,265
1
W
Ymir
9,348
719
16
1
0
230,342
2
L
Hera
8,211
632
20
2
0
207,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role