Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MilesSolis
Tiamat
Level 104
God Stats
7W - 6L
1,528 SR
Queue Stats
133W - 111L
1,544 Elo+
Party 2
Heimdallr
Heimdallr
Tyrannodong
Heimdallr
Level 104
God Stats
2W - 3L
1,583 SR
Queue Stats
61W - 58L
1,528 Elo+
Party 2
Team Averages
Level 110
1,537 SR
1,524 Elo+

VS

Team Averages
Level 113
1,502 SR
1,525 Elo+
King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
LudwigRash
Cupid
Level 117
God Stats
3W - 4L
1,505 SR
Queue Stats
51W - 57L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
7 / 4 / 4
8,944
745
13,427
12,598
7,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
MilesSolis
Tiamat
14
5 / 0 / 5
8,565
714
11,474
6,417
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Tyrannodong
Heimdallr
12
1 / 0 / 10
7,853
654
9,875
5,013
1,728
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 4 / 2
7,382
615
6,711
21,952
14,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
 
Thoth
10
1 / 5 / 2
7,054
588
5,676
7,549
2,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
10
1 / 4 / 2
6,924
577
4,490
9,820
2,947
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
13
Kills
4
4
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
4
4
2.25
L
King Arthur
 
King Arthur
2
4
2
0.75
L
Thoth
 
Thoth
1
5
2
0.4
L
Cupid
1
4
2
0.5
W
Tiamat
MilesSolis
Tiamat
5
0
5
7.5
W
Heimdallr
Tyrannodong
Heimdallr
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,776
Damage
16,877
24,028
Taken
39,321
11,832
Mitigated
19,781
5,659
Healing
10,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
13,427
5,292
0
1,029
12,598
7,085
52
3,246
9,352
0
33,144
L
King Arthur
 
King Arthur
6,711
785
316
7,604
21,952
14,767
0
5,859
16,093
0
16,772
L
Thoth
 
Thoth
5,676
175
0
237
7,549
2,067
0
3,087
4,462
23,953
0
L
Cupid
4,490
2,194
158
1,806
9,820
2,947
0
2,884
6,936
0
19,537
W
Tiamat
MilesSolis
Tiamat
11,474
726
0
3,560
6,417
3,019
60
1,883
4,534
34,604
0
W
Heimdallr
Tyrannodong
Heimdallr
9,875
4,745
0
1,070
5,013
1,728
0
1,141
3,872
0
30,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,362
Gold Earned
21,360
162
Minions Killed
114
9
Camps Cleared
2
678,299
Distance Traveled
714,079
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,944
745
45
4
4
222,254
4
L
King Arthur
7,382
615
25
2
1
314,937
0
L
Thoth
7,054
588
36
3
1
199,735
4
L
Cupid
6,924
577
53
4
0
199,407
2
W
Tiamat
8,565
714
60
5
5
234,132
1
W
Heimdallr
7,853
654
57
5
0
221,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role