Player Matchup

Janus
Janus
 
Janus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Rainer8101
Ares
Level 8
God Stats
6W - 4L
1,854 SR
Queue Stats
21W - 36L
1,558 Elo+
Party 1
Heimdallr
Heimdallr
YooArmyy
Heimdallr
Level 29
God Stats
17W - 8L
1,579 SR
Queue Stats
61W - 66L
1,434 Elo+
Party 2
Chaac
Chaac
skiperpro2002
Chaac
Level 64
God Stats
3W - 3L
1,479 SR
Queue Stats
52W - 82L
1,376 Elo+
Party 1
Fenrir
Fenrir
xdBarneyy
Fenrir
Level 28
God Stats
2W - 3L
1,422 SR
Queue Stats
60W - 66L
1,441 Elo+
Party 2
Team Averages
Level 31
1,567 SR
1,462 Elo+

VS

Team Averages
Level 23
1,391 SR
1,447 Elo+
Olorun
Olorun
CaptLongStroke69
Olorun
Level 28
God Stats
23W - 15L
1,623 SR
Queue Stats
35W - 23L
1,486 Elo+
Solo
Chaac
Chaac
HectorofTroyx
Chaac
Level 29
God Stats
6W - 4L
1,322 SR
Queue Stats
148W - 159L
1,408 Elo+
Solo
Nemesis
Nemesis
Kiraboyyy
Nemesis
Level 18
God Stats
1W - 2L
1,206 SR
Queue Stats
12W - 9L
1,487 Elo+
Solo
Izanami
Izanami
Neatisaiah123
Izanami
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,453 Elo+
Solo
Cerberus
Cerberus
polarcxwave
Cerberus
Level 29
God Stats
4W - 2L
1,306 SR
Queue Stats
47W - 47L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
3
0 / 2 / 1
2,748
550
329
1,207
154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 4 / 1
3,053
611
559
4,285
1,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
YooArmyy
Heimdallr
5
1 / 3 / 2
3,674
735
2,724
3,708
855
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 5 / 0
3,022
604
1,240
4,307
1,142
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
xdBarneyy
Fenrir
6
2 / 1 / 1
3,814
763
1,068
2,377
571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
7 / 2 / 0
4,542
908
3,498
2,588
889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
5 / 0 / 0
4,863
973
3,390
3,217
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Kiraboyyy
Nemesis
6
1 / 1 / 3
3,934
787
1,526
3,134
920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
7
2 / 0 / 0
4,219
844
487
1,802
458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
polarcxwave
Cerberus
6
0 / 1 / 7
3,860
772
1,423
3,015
1,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
15
15
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
W
7
2
0
3.5
W
5
0
0
5
W
Nemesis
Kiraboyyy
Nemesis
1
1
3
2.5
W
Izanami
2
0
0
2
L
0
4
1
0.13
L
Heimdallr
YooArmyy
Heimdallr
1
3
2
0.67
W
Cerberus
polarcxwave
Cerberus
0
1
7
3.5
L
0
5
0
0
L
Fenrir
xdBarneyy
Fenrir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,920
Damage
10,324
15,884
Taken
13,756
4,504
Mitigated
6,352
2,356
Healing
4,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
329
0
0
60
1,207
154
0
0
1,207
2,484
0
W
3,498
1,707
117
587
2,588
889
0
30
2,558
15,549
2,246
W
3,390
831
0
1,961
3,217
2,852
0
0
3,217
0
20,521
W
Nemesis
Kiraboyyy
Nemesis
1,526
756
0
615
3,134
920
0
113
3,021
0
14,570
W
Izanami
487
297
0
463
1,802
458
230
247
1,473
0
18,450
L
559
412
0
135
4,285
1,782
0
2,551
1,734
4,100
0
L
Heimdallr
YooArmyy
Heimdallr
2,724
1,699
0
790
3,708
855
0
1,847
1,861
0
12,189
W
Cerberus
polarcxwave
Cerberus
1,423
489
0
844
3,015
1,233
159
416
2,599
4,712
0
L
1,240
413
0
368
4,307
1,142
0
0
3,972
0
6,688
L
Fenrir
xdBarneyy
Fenrir
1,068
282
0
1,003
2,377
571
0
80
2,297
0
10,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,311
Gold Earned
21,418
58
Minions Killed
155
0
Camps Cleared
0
487,273
Distance Traveled
511,898
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
2,748
550
4
1
0
44,873
0
W
Olorun
4,542
908
24
5
0
89,584
0
W
Chaac
4,863
973
42
8
0
98,788
2
W
Nemesis
3,934
787
32
6
0
117,616
1
W
Izanami
4,219
844
43
9
0
99,197
2
L
Ares
3,053
611
2
0
0
104,882
0
L
Heimdallr
3,674
735
17
3
0
103,622
0
W
Cerberus
3,860
772
14
3
0
106,713
2
L
Chaac
3,022
604
11
2
0
116,951
0
L
Fenrir
3,814
763
24
5
0
116,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role