Player Matchup

Hun Batz
Hun Batz
CptMurphy2021
Hun Batz
Level 69
God Stats
4W - 8L
1,468 SR
Queue Stats
321W - 351L
1,560 Elo+
Solo
Bellona
Bellona
SnakeExMachina
Bellona
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,522 Elo+
Party 2
Ra
Ra
Zneja
Ra
Level 3
God Stats
1W - 1L
1,321 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Team Averages
Level 39
1,430 SR
1,527 Elo+

VS

Team Averages
Level 123
1,599 SR
1,594 Elo+
Neith
Neith
Glizzy2Hard
Neith
Level 157
God Stats
1W - 1L
1,569 SR
Queue Stats
59W - 35L
1,666 Elo+
Party 1
Agni
Agni
Homer2712
Agni
Level 154
God Stats
17W - 19L
1,582 SR
Queue Stats
107W - 130L
1,569 Elo+
Solo
Geb
Geb
RockyBalbonner
Geb
Level 57
God Stats
11W - 3L
1,645 SR
Queue Stats
60W - 41L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CptMurphy2021
Hun Batz
13
1 / 7 / 3
10,156
635
12,280
18,726
13,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

14
3 / 5 / 0
11,153
697
6,145
21,400
24,615
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ra
13
0 / 10 / 2
9,145
572
7,156
11,988
3,768
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 11
11,354
710
14,945
10,585
4,175
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
16
9 / 2 / 11
12,013
751
19,898
14,107
6,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 0 / 13
12,762
798
9,548
12,373
14,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
4
Kills
22
22
Deaths
4
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CptMurphy2021
Hun Batz
1
7
3
0.36
W
6
2
11
5.75
W
Agni
9
2
11
7.25
W
7
0
13
13.5
L
3
5
0
0.6
L
Ra
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,581
Damage
44,391
52,114
Taken
37,065
42,264
Mitigated
24,719
3,104
Healing
10,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CptMurphy2021
Hun Batz
12,280
2,286
0
982
18,726
13,881
0
9,813
8,913
0
27,050
W
14,945
5,565
0
1,835
10,585
4,175
1,739
1,908
8,268
0
46,237
W
Agni
19,898
2,185
0
6,408
14,107
6,155
1,473
3,041
10,748
65,544
0
W
9,548
1,680
0
2,645
12,373
14,389
85
2,923
9,071
19,801
0
L
6,145
921
0
1,828
21,400
24,615
0
10,903
10,497
0
16,867
L
Ra
7,156
1,548
178
116
11,988
3,768
0
8,808
3,180
40,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,454
Gold Earned
36,129
129
Minions Killed
199
3
Camps Cleared
9
827,811
Distance Traveled
908,575
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,156
635
31
2
2
277,550
2
W
Neith
11,354
710
70
4
1
281,443
1
W
Agni
12,013
751
103
6
8
294,947
2
W
Geb
12,762
798
26
2
0
332,185
0
L
Bellona
11,153
697
29
2
0
319,545
4
L
Ra
9,145
572
69
4
1
230,716
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role