Player Matchup

Thor
Thor
AlexKusanagi
Thor
Level 28
God Stats
3W - 3L
1,676 SR
Queue Stats
71W - 80L
1,454 Elo+
Party 1
Ullr
Ullr
MoreThanYouKnow
Ullr
Level 15
God Stats
7W - 3L
1,810 SR
Queue Stats
73W - 29L
1,596 Elo+
Party 2
Vamana
Vamana
SiulLeirbag
Vamana
Level 34
God Stats
11W - 7L
1,594 SR
Queue Stats
96W - 105L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
iceSuMM
Cthulhu
Level 23
God Stats
3W - 1L
1,749 SR
Queue Stats
73W - 53L
1,660 Elo+
Party 2
Kukulkan
Kukulkan
muito_secreto7
Kukulkan
Level 23
God Stats
13W - 2L
1,741 SR
Queue Stats
65W - 50L
1,581 Elo+
Party 2
Team Averages
Level 25
1,714 SR
1,554 Elo+

VS

Team Averages
Level 23
1,434 SR
1,502 Elo+
Mulan
Mulan
 
Mulan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AbledChart79273
Nu Wa
Level 17
God Stats
3W - 5L
1,374 SR
Queue Stats
43W - 38L
1,509 Elo+
Solo
Sol
Sol
Ryanpr
Sol
Level 12
God Stats
2W - 8L
1,188 SR
Queue Stats
47W - 58L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
TWOHGA
Gilgamesh
Level 28
God Stats
2W - 6L
1,479 SR
Queue Stats
38W - 32L
1,518 Elo+
Solo
Izanami
Izanami
barcacuca
Izanami
Level 27
God Stats
17W - 13L
1,627 SR
Queue Stats
74W - 64L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,530
502
3,479
11,325
3,220
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

16
9 / 3 / 3
9,776
652
12,386
9,385
3,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vamana
14
5 / 6 / 2
8,567
571
9,203
12,719
7,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
iceSuMM
Cthulhu
14
8 / 2 / 7
9,244
616
10,304
13,674
10,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
13
0 / 3 / 5
7,796
520
4,669
8,261
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
8 / 4 / 2
8,834
589
12,374
14,228
10,158
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 5 / 7
8,105
540
10,347
10,428
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Ryanpr
Sol
7
0 / 9 / 1
5,631
375
1,351
8,888
3,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
TWOHGA
Gilgamesh
14
5 / 2 / 6
8,354
557
7,274
10,380
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
barcacuca
Izanami
11
1 / 3 / 3
6,604
440
4,884
8,061
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
23
Kills
19
19
Deaths
23
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
8
4
2
2.25
L
5
5
7
1.7
W
1
5
2
0.4
W
9
3
3
3.5
L
Sol
Ryanpr
Sol
0
9
1
0.06
W
Vamana
5
6
2
1
L
Gilgamesh
TWOHGA
Gilgamesh
5
2
6
4
L
Izanami
barcacuca
Izanami
1
3
3
0.83
W
Cthulhu
iceSuMM
Cthulhu
8
2
7
5.75
W
Kukulkan
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,041
Damage
36,230
55,364
Taken
51,985
27,583
Mitigated
22,651
13,716
Healing
12,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
12,374
881
0
4,668
14,228
10,158
536
4,648
9,326
7,645
42,774
L
10,347
1,903
50
2,267
10,428
2,746
0
3,499
6,651
43,724
0
W
3,479
1,315
0
3,905
11,325
3,220
0
910
10,415
0
36,273
W
12,386
4,425
0
160
9,385
3,117
0
3,311
6,074
0
71,936
L
Sol
Ryanpr
Sol
1,351
440
0
494
8,888
3,696
233
807
7,905
13,052
0
W
Vamana
9,203
5,101
0
4,695
12,719
7,396
886
1,444
11,275
0
38,561
L
Gilgamesh
TWOHGA
Gilgamesh
7,274
2,474
0
2,789
10,380
4,108
0
2,867
7,367
0
47,072
L
Izanami
barcacuca
Izanami
4,884
3,514
0
1,777
8,061
1,943
205
2,125
5,763
0
37,011
W
Cthulhu
iceSuMM
Cthulhu
10,304
981
43
3,194
13,674
10,911
0
4,486
9,188
30,584
0
W
Kukulkan
4,669
818
0
1,719
8,261
2,939
182
3,414
4,847
50,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,913
Gold Earned
37,528
418
Minions Killed
352
0
Camps Cleared
0
1,433,713
Distance Traveled
1,347,015
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,834
589
100
7
0
281,533
4
L
Nu Wa
8,105
540
61
4
0
257,725
0
W
Thor
7,530
502
70
5
0
246,597
0
W
Ullr
9,776
652
130
9
0
290,645
2
L
Sol
5,631
375
24
2
0
254,089
0
W
Vamana
8,567
571
67
4
0
277,839
1
L
Gilgamesh
8,354
557
99
7
0
293,408
1
L
Izanami
6,604
440
68
5
0
260,260
1
W
Cthulhu
9,244
616
47
3
0
325,060
2
W
Kukulkan
7,796
520
104
7
0
293,572
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role