Player Matchup

Bacchus
Bacchus
Bodybag_72
Bacchus
Level 69
God Stats
16W - 13L
1,451 SR
Queue Stats
183W - 206L
1,422 Elo+
Solo
Da Ji
Da Ji
LiquidSmoke1425
Da Ji
Level 118
God Stats
1W - 2L
1,169 SR
Queue Stats
245W - 252L
1,367 Elo+
Solo
Zeus
Zeus
Omega-Grand
Zeus
Level 107
God Stats
5W - 6L
1,416 SR
Queue Stats
67W - 65L
1,421 Elo+
Solo
Achilles
Achilles
planBneverfails
Achilles
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 101L
1,490 Elo+
Solo
Ao Kuang
Ao Kuang
rockhead85
Ao Kuang
Level 88
God Stats
51W - 72L
1,412 SR
Queue Stats
928W - 972L
1,394 Elo+
Solo
Team Averages
Level 93
1,390 SR
1,419 Elo+

VS

Team Averages
Level 66
1,459 SR
1,414 Elo+
Kukulkan
Kukulkan
CHAUNCEY_BILLUPS
Kukulkan
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
MrsGerbz
Neith
Level 42
God Stats
42W - 48L
1,558 SR
Queue Stats
99W - 121L
1,423 Elo+
Party 1
Fenrir
Fenrir
SIRESQ
Fenrir
Level 86
God Stats
25W - 53L
1,241 SR
Queue Stats
476W - 523L
1,380 Elo+
Solo
Yemoja
Yemoja
TreyHill24
Yemoja
Level 62
God Stats
4W - 17L
1,286 SR
Queue Stats
31W - 61L
1,322 Elo+
Solo
Anubis
Anubis
dadbodninja
Anubis
Level 108
God Stats
8W - 5L
1,712 SR
Queue Stats
510W - 540L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bodybag_72
Bacchus
17
0 / 1 / 11
9,904
990
5,965
9,734
12,462
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 5 / 12
10,350
1,035
15,074
11,427
4,906
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 0 / 10
11,725
1,173
16,205
4,855
1,723
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
18
5 / 1 / 18
11,285
1,129
15,720
13,287
14,852
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
rockhead85
Ao Kuang
18
13 / 1 / 8
11,955
1,196
10,679
9,169
3,321
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

257

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
9,179
918
4,151
5,944
2,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
MrsGerbz
Neith
16
0 / 8 / 7
9,951
995
9,329
16,282
10,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
SIRESQ
Fenrir
15
4 / 13 / 3
9,760
976
12,409
21,063
10,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
TreyHill24
Yemoja
15
0 / 3 / 4
8,988
899
4,833
10,393
6,121
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
16
3 / 7 / 2
10,866
1,087
10,695
14,422
7,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
28
33
Kills
8
8
Deaths
33
59
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bodybag_72
Bacchus
0
1
11
5.5
L
1
2
4
1.5
W
5
5
12
2.2
L
Neith
MrsGerbz
Neith
0
8
7
0.44
W
10
0
10
15
L
Fenrir
SIRESQ
Fenrir
4
13
3
0.42
L
Yemoja
TreyHill24
Yemoja
0
3
4
0.67
L
Anubis
3
7
2
0.57
W
Achilles
5
1
18
14
W
Ao Kuang
rockhead85
Ao Kuang
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,643
Damage
41,417
48,472
Taken
68,104
37,264
Mitigated
37,287
5,075
Healing
6,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bodybag_72
Bacchus
5,965
730
0
0
9,734
12,462
0
5,119
4,615
20,478
0
L
4,151
210
0
0
5,944
2,585
0
2,301
3,643
18,251
0
W
15,074
4,187
0
609
11,427
4,906
0
3,196
8,231
0
25,227
L
Neith
MrsGerbz
Neith
9,329
5,399
0
1,274
16,282
10,855
0
8,619
7,663
0
18,150
W
16,205
2,483
467
1,001
4,855
1,723
0
1,396
3,459
37,087
0
L
Fenrir
SIRESQ
Fenrir
12,409
4,863
191
1,229
21,063
10,282
0
8,993
12,070
0
18,759
L
Yemoja
TreyHill24
Yemoja
4,833
1,372
806
688
10,393
6,121
0
4,759
5,634
19,716
0
L
Anubis
10,695
379
90
2,593
14,422
7,444
0
8,177
6,245
49,695
0
W
Achilles
15,720
4,218
0
802
13,287
14,852
0
4,866
8,421
0
29,020
W
Ao Kuang
rockhead85
Ao Kuang
10,679
4,257
0
2,196
9,169
3,321
0
5,102
4,067
21,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,219
Gold Earned
48,744
163
Minions Killed
185
7
Camps Cleared
9
946,505
Distance Traveled
788,493
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,904
990
34
3
1
212,040
2
L
Kukulkan
9,179
918
37
4
0
121,067
0
W
Da Ji
10,350
1,035
12
1
5
171,188
1
L
Neith
9,951
995
17
2
1
143,242
0
W
Zeus
11,725
1,173
68
7
1
166,036
0
L
Fenrir
9,760
976
4
0
2
185,366
0
L
Yemoja
8,988
899
35
4
3
164,316
0
L
Anubis
10,866
1,087
92
9
3
174,502
1
W
Achilles
11,285
1,129
29
3
0
188,673
0
W
Ao Kuang
11,955
1,196
20
2
0
208,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role