Player Matchup

Neith
Neith
MaxwellJohn14
Neith
Level 10
God Stats
2W - 3L
1,291 SR
Queue Stats
5W - 6L
1,373 Elo+
Solo
Hercules
Hercules
Unstoppable28_-
Hercules
Level 27
God Stats
3W - 5L
1,283 SR
Queue Stats
146W - 152L
1,357 Elo+
Solo
Kukulkan
Kukulkan
grimreaperhoodie
Kukulkan
Level 29
God Stats
7W - 4L
1,766 SR
Queue Stats
147W - 123L
1,499 Elo+
Solo
Team Averages
Level 22
1,447 SR
1,410 Elo+

VS

Team Averages
Level 38
1,567 SR
1,416 Elo+
Bellona
Bellona
muddyspritz__
Bellona
Level 15
God Stats
2W - 2L
1,478 SR
Queue Stats
8W - 13L
1,218 Elo+
Solo
Scylla
Scylla
paquito351ify
Scylla
Level 29
God Stats
3W - 2L
1,722 SR
Queue Stats
36W - 24L
1,567 Elo+
Solo
Skadi
Skadi
xOrtiz_15x
Skadi
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
117W - 128L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
7,052
705
4,905
6,011
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
13
7 / 0 / 1
8,141
814
4,978
8,871
5,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 2 / 8
7,030
703
8,810
3,989
1,441
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
0 / 3 / 2
6,475
648
3,211
9,612
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 0
6,647
665
6,337
5,376
1,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
10
2 / 3 / 1
6,862
686
6,816
7,337
2,505
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
9
Kills
3
3
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
Hercules
7
0
1
7.5
W
0
2
8
2
L
Bellona
0
3
2
0.33
L
1
3
0
0.33
L
Skadi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,693
Damage
16,364
18,871
Taken
22,325
9,138
Mitigated
9,245
5,834
Healing
3,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,905
2,145
296
962
6,011
2,262
0
3,792
2,219
0
16,149
W
Hercules
4,978
961
0
3,167
8,871
5,435
0
2,282
6,589
0
12,662
W
8,810
430
330
1,079
3,989
1,441
0
543
3,446
34,406
0
L
Bellona
3,211
117
0
1,424
9,612
4,889
13
4,305
5,120
0
13,322
L
6,337
171
0
1,581
5,376
1,851
31
3,249
2,061
26,733
0
L
Skadi
6,816
2,273
0
0
7,337
2,505
44
1,672
5,466
0
21,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,223
Gold Earned
19,984
117
Minions Killed
116
5
Camps Cleared
4
566,912
Distance Traveled
552,021
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,052
705
24
2
0
178,620
0
W
Hercules
8,141
814
26
3
2
185,272
3
W
Kukulkan
7,030
703
67
7
3
203,020
2
L
Bellona
6,475
648
27
3
2
199,207
3
L
Scylla
6,647
665
63
6
2
186,008
1
L
Skadi
6,862
686
26
3
0
166,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role