Player Matchup

Gilgamesh
Gilgamesh
DohkoDeLibra95
Gilgamesh
Level 16
God Stats
8W - 14L
1,309 SR
Queue Stats
42W - 37L
1,464 Elo+
Solo
Neith
Neith
IIIRockmanX64III
Neith
Level 18
God Stats
1W - 1L
1,499 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ShadowVikingr
Erlang Shen
Level 18
God Stats
5W - 9L
1,338 SR
Queue Stats
27W - 36L
1,399 Elo+
Solo
Athena
Athena
Thanam007
Athena
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 43L
1,408 Elo+
Solo
Merlin
Merlin
sweetsweetsweet
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,368 Elo+
Solo
Team Averages
Level 17
1,429 SR
1,428 Elo+

VS

Team Averages
Level 32
1,498 SR
1,471 Elo+
Hachiman
Hachiman
Blinderer
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ThomasTheSharko
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
ZAUTl
Bellona
Level 13
God Stats
4W - 3L
1,472 SR
Queue Stats
10W - 9L
1,460 Elo+
Party 1
Sol
Sol
cocozagari
Sol
Level 15
God Stats
4W - 4L
1,494 SR
Queue Stats
10W - 13L
1,391 Elo+
Party 1
Mercury
Mercury
sonictomicha
Mercury
Level 102
God Stats
13W - 14L
1,523 SR
Queue Stats
140W - 139L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DohkoDeLibra95
Gilgamesh
17
3 / 3 / 1
10,131
596
6,659
9,279
10,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 3 / 5
8,293
488
13,134
6,979
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
ShadowVikingr
Erlang Shen
18
6 / 1 / 4
10,316
607
8,966
12,112
8,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
Thanam007
Athena
12
1 / 0 / 8
8,301
488
4,500
12,333
11,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 3 / 1
8,655
509
5,006
6,386
2,297
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blinderer
Hachiman
11
1 / 6 / 2
7,064
416
6,306
8,775
2,690
Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 4 / 2
6,957
409
5,979
15,069
12,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
ZAUTl
Bellona
13
4 / 4 / 0
8,433
496
6,457
11,706
10,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 3 / 0
8,007
471
2,752
7,084
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
sonictomicha
Mercury
16
4 / 2 / 0
9,414
554
5,059
11,772
4,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
19
Kills
10
10
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Blinderer
Hachiman
1
6
2
0.33
W
Gilgamesh
DohkoDeLibra95
Gilgamesh
3
3
1
1.17
W
6
3
5
2.83
W
Erlang Shen
ShadowVikingr
Erlang Shen
6
1
4
8
W
Athena
Thanam007
Athena
1
0
8
5
L
1
4
2
0.5
L
Bellona
ZAUTl
Bellona
4
4
0
1
L
0
3
0
0
L
Mercury
sonictomicha
Mercury
4
2
0
2
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,265
Damage
26,553
47,089
Taken
54,406
37,038
Mitigated
33,307
13,235
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Blinderer
Hachiman
6,306
4,297
0
1,219
8,775
2,690
72
2,373
6,402
0
32,463
W
Gilgamesh
DohkoDeLibra95
Gilgamesh
6,659
1,736
0
1,969
9,279
10,819
178
0
9,279
74
60,844
W
13,134
6,879
649
1,115
6,979
3,571
860
2,209
4,770
0
46,119
W
Erlang Shen
ShadowVikingr
Erlang Shen
8,966
4,492
0
6,243
12,112
8,999
79
1,617
10,495
0
95,416
W
Athena
Thanam007
Athena
4,500
1,296
0
2,537
12,333
11,352
364
3,169
9,164
18,648
0
L
5,979
635
0
1,841
15,069
12,523
0
2,638
12,431
15,342
0
L
Bellona
ZAUTl
Bellona
6,457
1,949
0
2,742
11,706
10,735
462
456
10,533
0
36,122
L
2,752
1,154
0
2,624
7,084
2,545
1,128
2,390
4,694
42,561
4,287
L
Mercury
sonictomicha
Mercury
5,059
2,127
0
4,570
11,772
4,814
0
1,723
10,004
0
57,854
W
5,006
359
0
722
6,386
2,297
466
1,662
4,724
42,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,696
Gold Earned
39,875
490
Minions Killed
369
0
Camps Cleared
0
1,628,733
Distance Traveled
1,600,375
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,064
416
64
4
0
277,798
5
W
Gilgamesh
10,131
596
147
9
0
338,776
0
W
Neith
8,293
488
85
5
0
288,136
5
W
Erlang Shen
10,316
607
154
9
0
383,649
6
W
Athena
8,301
488
21
1
0
327,112
3
L
Cthulhu
6,957
409
22
1
0
280,142
1
L
Bellona
8,433
496
74
4
0
322,459
4
L
Sol
8,007
471
103
6
0
303,432
2
L
Mercury
9,414
554
106
6
0
416,544
2
W
Merlin
8,655
509
83
5
0
291,060
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role