Player Matchup

Sol
Sol
 
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BanbaS
Bastet
Level 22
God Stats
2W - 1L
1,448 SR
Queue Stats
4W - 8L
1,155 Elo+
Solo
Team Averages
Level 58
1,483 SR
1,385 Elo+

VS

Team Averages
Level 47
1,270 SR
1,485 Elo+
Gilgamesh
Gilgamesh
Daaju
Gilgamesh
Level 67
God Stats
1W - 11L
1,062 SR
Queue Stats
38W - 47L
1,646 Elo+
Solo
Aphrodite
Aphrodite
Knoname5
Aphrodite
Level 34
God Stats
4W - 5L
1,248 SR
Queue Stats
13W - 16L
1,310 Elo+
Party 2
Tiamat
Tiamat
Kromo5
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
11 / 4 / 7
9,762
814
13,135
10,372
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Xing Tian
 
Xing Tian
13
5 / 2 / 11
9,715
810
10,944
12,869
11,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
BanbaS
Bastet
12
4 / 5 / 10
8,554
713
8,484
9,614
3,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Daaju
Gilgamesh
14
7 / 4 / 4
10,291
858
15,760
14,222
11,587
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Knoname5
Aphrodite
10
2 / 7 / 5
7,822
652
4,780
10,121
5,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
Kromo5
Tiamat
10
2 / 9 / 5
7,778
648
5,902
12,132
5,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
20
Kills
11
11
Deaths
20
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
4
7
3.63
W
Xing Tian
 
Xing Tian
5
2
11
5.25
W
Bastet
BanbaS
Bastet
4
5
10
1.8
L
Gilgamesh
Daaju
Gilgamesh
7
4
4
2.25
L
Aphrodite
Knoname5
Aphrodite
2
7
5
0.64
L
Tiamat
Kromo5
Tiamat
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,563
Damage
26,442
32,855
Taken
36,475
19,141
Mitigated
23,010
5,037
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,135
6,397
0
3,344
10,372
4,220
68
2,976
7,302
31,820
3,879
W
Xing Tian
 
Xing Tian
10,944
1,052
0
768
12,869
11,589
0
6,098
6,227
22,817
0
W
Bastet
BanbaS
Bastet
8,484
2,618
0
925
9,614
3,332
0
2,557
6,819
0
20,939
L
Gilgamesh
Daaju
Gilgamesh
15,760
4,041
185
1,330
14,222
11,587
0
7,665
6,557
4,023
30,378
L
Aphrodite
Knoname5
Aphrodite
4,780
774
2,202
3,185
10,121
5,456
0
7,402
2,719
17,684
0
L
Tiamat
Kromo5
Tiamat
5,902
1,197
0
616
12,132
5,967
110
7,879
4,253
9,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,031
Gold Earned
25,891
115
Minions Killed
95
9
Camps Cleared
2
639,857
Distance Traveled
609,854
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,762
814
54
5
6
210,900
2
W
Xing Tian
9,715
810
24
2
3
213,384
2
W
Bastet
8,554
713
37
3
0
215,573
0
L
Gilgamesh
10,291
858
52
4
1
232,711
4
L
Aphrodite
7,822
652
29
2
1
174,031
1
L
Tiamat
7,778
648
14
1
0
203,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role