Player Matchup

Tyr
Tyr
C1MAD1
Tyr
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,502 Elo+
Party 3
Tiamat
Tiamat
Lucibub
Tiamat
Level 7
God Stats
5W - 3L
1,599 SR
Queue Stats
10W - 11L
1,373 Elo+
Solo
Agni
Agni
YoungAdultNative
Agni
Level 12
God Stats
2W - 2L
1,527 SR
Queue Stats
20W - 16L
1,569 Elo+
Party 4
Medusa
Medusa
n8velaxr
Medusa
Level 20
God Stats
42W - 26L
1,633 SR
Queue Stats
57W - 52L
1,553 Elo+
Party 4
Cerberus
Cerberus
whosroy
Cerberus
Level 7
God Stats
1W - 3L
1,190 SR
Queue Stats
20W - 25L
1,482 Elo+
Party 3
Team Averages
Level 12
1,490 SR
1,496 Elo+

VS

Team Averages
Level 17
1,623 SR
1,507 Elo+
King Arthur
King Arthur
CailinsAK47
King Arthur
Level 16
God Stats
2W - 1L
1,837 SR
Queue Stats
52W - 38L
1,526 Elo+
Party 1
Agni
Agni
F1zzar0lli
Agni
Level 17
God Stats
10W - 4L
1,581 SR
Queue Stats
112W - 66L
1,616 Elo+
Solo
Artio
Artio
SanteriaLupa
Artio
Level 16
God Stats
2W - 2L
1,699 SR
Queue Stats
28W - 39L
1,331 Elo+
Party 2
Nemesis
Nemesis
XeroIVI
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,724 Elo+
Party 1
Fafnir
Fafnir
xXRedXxOp
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
C1MAD1
Tyr
19
1 / 5 / 27
10,918
993
8,926
18,872
14,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Lucibub
Tiamat
20
5 / 1 / 29
12,737
1,158
11,184
7,974
4,977
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
12 / 5 / 17
13,272
1,207
22,697
14,846
5,616
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
n8velaxr
Medusa
19
13 / 3 / 21
13,731
1,248
41,618
18,848
7,798
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
whosroy
Cerberus
19
7 / 2 / 25
13,269
1,206
19,655
20,434
24,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

205

VS

Team 2 Tickets

47

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CailinsAK47
King Arthur
18
4 / 9 / 8
11,387
1,035
15,722
27,981
32,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
7 / 2 / 6
12,968
1,179
32,666
11,956
4,469
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 8 / 12
11,916
1,083
8,503
30,587
35,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
XeroIVI
Nemesis
17
1 / 8 / 8
10,524
957
11,330
21,073
9,693
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
xXRedXxOp
Fafnir
17
3 / 11 / 6
11,136
1,012
7,456
23,192
14,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
56
38
Kills
16
16
Deaths
38
119
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Tyr
C1MAD1
Tyr
1
5
27
2.9
L
King Arthur
CailinsAK47
King Arthur
4
9
8
0.89
L
7
2
6
5
W
Tiamat
Lucibub
Tiamat
5
1
29
19.5
L
1
8
12
0.88
L
Nemesis
XeroIVI
Nemesis
1
8
8
0.63
W
12
5
17
4.1
W
Medusa
n8velaxr
Medusa
13
3
21
7.83
W
Cerberus
whosroy
Cerberus
7
2
25
9.75
L
Fafnir
xXRedXxOp
Fafnir
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,080
Damage
75,677
80,974
Taken
114,789
57,849
Mitigated
96,036
23,263
Healing
10,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
C1MAD1
Tyr
8,926
1,541
0
4,073
18,872
14,547
0
13,205
5,449
2,825
12,502
L
King Arthur
CailinsAK47
King Arthur
15,722
1,865
0
190
27,981
32,398
0
12,361
15,620
4,484
26,380
L
32,666
1,868
499
2,286
11,956
4,469
0
5,995
5,961
73,877
0
W
Tiamat
Lucibub
Tiamat
11,184
2,143
203
2,746
7,974
4,977
0
4,790
3,124
24,653
0
L
8,503
1,677
1,927
2,182
30,587
35,247
0
14,371
15,793
18,270
0
L
Nemesis
XeroIVI
Nemesis
11,330
5,122
0
2,389
21,073
9,693
0
8,164
12,909
0
30,781
W
22,697
1,743
455
2,659
14,846
5,616
0
8,814
5,964
48,422
0
W
Medusa
n8velaxr
Medusa
41,618
27,610
0
7,441
18,848
7,798
0
11,637
7,109
0
66,308
W
Cerberus
whosroy
Cerberus
19,655
1,458
0
5,686
20,434
24,911
0
11,730
8,428
39,452
0
L
Fafnir
xXRedXxOp
Fafnir
7,456
2,053
0
1,507
23,192
14,229
0
13,408
9,700
16,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,927
Gold Earned
57,931
233
Minions Killed
200
4
Camps Cleared
5
1,013,470
Distance Traveled
1,089,044
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,918
993
21
2
2
214,307
0
L
King Arthur
11,387
1,035
23
2
0
226,659
0
L
Agni
12,968
1,179
102
9
3
240,880
7
W
Tiamat
12,737
1,158
39
4
0
192,917
0
L
Artio
11,916
1,083
18
2
0
219,942
0
L
Nemesis
10,524
957
35
3
2
234,336
0
W
Agni
13,272
1,207
54
5
1
202,690
0
W
Medusa
13,731
1,248
51
5
1
197,090
1
W
Cerberus
13,269
1,206
68
6
0
206,466
0
L
Fafnir
11,136
1,012
22
2
0
167,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role