Player Matchup

Ymir
Ymir
 
Ymir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
OROTY
Anhur
Level 122
God Stats
2W - 3L
1,562 SR
Queue Stats
23W - 25L
1,546 Elo+
Party 1
Baron Samedi
Baron Samedi
dowhatwedo
Baron Samedi
Level 28
God Stats
4W - 1L
1,774 SR
Queue Stats
19W - 26L
1,515 Elo+
Party 1
Team Averages
Level 72
1,612 SR
1,520 Elo+

VS

Team Averages
Level 20
1,468 SR
1,332 Elo+
Hercules
Hercules
GOLDTROOP
Hercules
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,309 Elo+
Solo
Chaac
Chaac
SlashDashBro
Chaac
Level 32
God Stats
38W - 48L
1,405 SR
Queue Stats
166W - 227L
1,252 Elo+
Solo
Nemesis
Nemesis
joon_bda_bokonim
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 1 / 13
8,412
701
5,995
8,040
7,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
OROTY
Anhur
14
14 / 1 / 3
10,238
853
20,991
9,403
7,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
dowhatwedo
Baron Samedi
11
2 / 3 / 11
8,116
676
7,083
6,234
3,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GOLDTROOP
Hercules
10
2 / 6 / 2
7,769
647
6,101
20,687
14,631
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 2 / 3
7,773
648
4,664
6,079
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 11 / 1
7,273
606
1,585
18,723
4,915
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
18
Kills
5
5
Deaths
19
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
13
8.5
L
Hercules
GOLDTROOP
Hercules
2
6
2
0.5
W
Anhur
OROTY
Anhur
14
1
3
15.5
L
2
2
3
1.75
W
Baron Samedi
dowhatwedo
Baron Samedi
2
3
11
2.5
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,069
Damage
12,350
23,677
Taken
45,489
18,661
Mitigated
23,109
8,718
Healing
9,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,995
1,653
512
2,820
8,040
7,941
471
286
7,754
17,774
658
L
Hercules
GOLDTROOP
Hercules
6,101
1,520
524
6,547
20,687
14,631
0
7,968
12,719
0
17,786
W
Anhur
OROTY
Anhur
20,991
10,975
0
1,963
9,403
7,219
837
0
9,403
0
55,233
L
4,664
659
0
1,538
6,079
3,563
0
1,619
4,460
0
15,501
W
Baron Samedi
dowhatwedo
Baron Samedi
7,083
579
922
2,501
6,234
3,501
285
550
5,684
16,996
0
L
1,585
316
0
1,216
18,723
4,915
22
4,247
14,476
0
7,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,766
Gold Earned
22,815
112
Minions Killed
43
6
Camps Cleared
3
537,312
Distance Traveled
443,129
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,412
701
29
2
2
186,392
3
L
Hercules
7,769
647
18
2
1
157,833
0
W
Anhur
10,238
853
70
6
4
190,811
1
L
Chaac
7,773
648
18
2
1
119,375
1
W
Baron Samedi
8,116
676
13
1
0
160,109
0
L
Nemesis
7,273
606
7
1
1
165,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role