Player Matchup

Ymir
Ymir
Azzark
Ymir
Level 23
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 8L
1,451 Elo+
Solo
Poseidon
Poseidon
Crozariol
Poseidon
Level 28
God Stats
8W - 11L
1,662 SR
Queue Stats
115W - 105L
1,580 Elo+
Solo
King Arthur
King Arthur
IvT_STrond4
King Arthur
Level 7
God Stats
1W - 1L
1,838 SR
Queue Stats
8W - 7L
1,542 Elo+
Solo
Nemesis
Nemesis
Mages_dark167
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,367 Elo+
Solo
Neith
Neith
UmJG
Neith
Level 26
God Stats
4W - 5L
1,656 SR
Queue Stats
78W - 34L
1,676 Elo+
Solo
Team Averages
Level 18
1,674 SR
1,523 Elo+

VS

Team Averages
Level 16
1,595 SR
1,507 Elo+
Pele
Pele
CebolladeVerdeo
Pele
Level 9
God Stats
2W - 0L
1,709 SR
Queue Stats
13W - 10L
1,490 Elo+
Party 1
Hades
Hades
Monik_ed
Hades
Level 13
God Stats
3W - 0L
1,830 SR
Queue Stats
34W - 23L
1,565 Elo+
Solo
Ullr
Ullr
MoreThanYouKnow
Ullr
Level 15
God Stats
7W - 3L
1,753 SR
Queue Stats
73W - 29L
1,551 Elo+
Solo
Agni
Agni
fabrigus2015
Agni
Level 29
God Stats
2W - 6L
1,106 SR
Queue Stats
168W - 231L
1,416 Elo+
Solo
Sol
Sol
fafi2003
Sol
Level 12
God Stats
3W - 1L
1,575 SR
Queue Stats
15W - 11L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Azzark
Ymir
11
1 / 3 / 2
7,478
374
2,121
13,270
10,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Crozariol
Poseidon
15
6 / 5 / 5
9,946
497
10,092
11,556
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
IvT_STrond4
King Arthur
15
1 / 6 / 3
9,165
458
7,264
18,219
14,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
11
3 / 14 / 3
8,198
410
6,769
17,043
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
UmJG
Neith
18
9 / 6 / 4
11,348
567
18,544
15,975
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 8
11,463
573
10,759
16,969
6,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hades
Monik_ed
Hades
20
9 / 3 / 10
12,608
630
19,448
16,407
14,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
14 / 1 / 2
12,650
633
13,825
12,176
4,531
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 6 / 8
9,160
458
5,191
9,634
2,952
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 6 / 15
9,763
488
10,982
13,394
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
77
20
Kills
34
34
Deaths
20
17
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ymir
Azzark
Ymir
1
3
2
0.67
W
8
4
8
3
L
Poseidon
Crozariol
Poseidon
6
5
5
1.7
L
King Arthur
IvT_STrond4
King Arthur
1
6
3
0.42
L
Nemesis
3
14
3
0.32
W
Hades
Monik_ed
Hades
9
3
10
4.67
W
14
1
2
15
L
Neith
UmJG
Neith
9
6
4
1.83
W
2
6
8
1
W
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,790
Damage
60,205
76,063
Taken
68,580
35,902
Mitigated
33,085
9,270
Healing
25,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Azzark
Ymir
2,121
726
0
843
13,270
10,125
0
5,578
7,429
20,906
0
W
10,759
2,569
0
7,920
16,969
6,320
0
2,963
13,934
0
91,387
L
Poseidon
Crozariol
Poseidon
10,092
1,356
105
1,209
11,556
2,038
194
3,468
7,924
51,241
0
L
King Arthur
IvT_STrond4
King Arthur
7,264
1,242
0
2,068
18,219
14,654
0
10,145
8,032
0
59,657
L
Nemesis
6,769
3,636
0
1,165
17,043
3,734
624
7,432
9,524
0
19,172
W
Hades
Monik_ed
Hades
19,448
2,576
349
8,116
16,407
14,637
225
748
15,062
99,637
0
W
13,825
5,853
0
3,630
12,176
4,531
0
1,828
10,305
0
114,832
L
Neith
UmJG
Neith
18,544
7,860
0
3,880
15,975
5,351
0
7,206
8,713
0
77,169
W
5,191
102
0
1,733
9,634
2,952
753
4,466
5,168
34,838
0
W
10,982
4,079
0
3,746
13,394
4,645
555
2,266
11,128
55,188
7,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,135
Gold Earned
55,644
385
Minions Killed
703
0
Camps Cleared
0
1,622,153
Distance Traveled
1,946,976
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,478
374
34
2
0
334,392
5
W
Pele
11,463
573
145
7
0
445,333
4
L
Poseidon
9,946
497
93
5
0
264,029
4
L
King Arthur
9,165
458
118
6
0
339,663
4
L
Nemesis
8,198
410
28
1
0
339,290
0
W
Hades
12,608
630
202
10
0
380,430
4
W
Ullr
12,650
633
178
9
0
400,000
2
L
Neith
11,348
567
112
6
0
344,779
2
W
Agni
9,160
458
75
4
0
364,115
2
W
Sol
9,763
488
103
5
0
357,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role