Player Matchup

Anubis
Anubis
Pipesniper006
Anubis
Level 109
God Stats
13W - 22L
1,385 SR
Queue Stats
349W - 399L
1,447 Elo+
Party 1
Izanami
Izanami
RS30646
Izanami
Level 102
God Stats
4W - 4L
1,534 SR
Queue Stats
71W - 71L
1,440 Elo+
Solo
Da Ji
Da Ji
TrivialAsh
Da Ji
Level 68
God Stats
20W - 22L
1,558 SR
Queue Stats
396W - 406L
1,433 Elo+
Solo
Cu Chulainn
Cu Chulainn
WameGame
Cu Chulainn
Level 121
God Stats
0W - 2L
1,292 SR
Queue Stats
418W - 475L
1,380 Elo+
Party 1
Jormungandr
Jormungandr
samukk
Jormungandr
Level 108
God Stats
20W - 24L
1,455 SR
Queue Stats
490W - 506L
1,431 Elo+
Solo
Team Averages
Level 102
1,445 SR
1,426 Elo+

VS

Team Averages
Level 96
1,579 SR
1,447 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CloudSykes
Nemesis
Level 83
God Stats
15W - 11L
1,489 SR
Queue Stats
31W - 33L
1,399 Elo+
Solo
Fenrir
Fenrir
KyofuJuno
Fenrir
Level 99
God Stats
2W - 3L
1,572 SR
Queue Stats
276W - 269L
1,430 Elo+
Solo
Ymir
Ymir
TSM8
Ymir
Level 67
God Stats
9W - 9L
1,465 SR
Queue Stats
241W - 227L
1,525 Elo+
Solo
Chiron
Chiron
christiancereijo
Chiron
Level 108
God Stats
8W - 1L
1,871 SR
Queue Stats
510W - 523L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 8
8,726
545
13,147
13,935
6,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
RS30646
Izanami
14
1 / 2 / 4
8,350
522
6,692
9,714
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
13
3 / 6 / 3
8,068
504
11,110
14,468
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
WameGame
Cu Chulainn
14
1 / 2 / 1
8,199
512
9,676
12,557
9,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
samukk
Jormungandr
14
7 / 0 / 2
8,579
536
9,451
11,032
6,279
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
3 / 4 / 6
8,506
532
11,311
13,903
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
CloudSykes
Nemesis
15
5 / 2 / 4
9,124
570
9,263
12,059
6,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
KyofuJuno
Fenrir
13
1 / 4 / 11
7,862
491
8,725
16,965
6,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
TSM8
Ymir
14
5 / 3 / 3
8,604
538
8,230
16,864
13,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 3 / 1
8,928
558
5,449
10,296
3,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
15
Kills
16
16
Deaths
16
18
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
4
6
1.5
W
Nemesis
CloudSykes
Nemesis
5
2
4
3.5
W
Fenrir
KyofuJuno
Fenrir
1
4
11
1.63
L
3
6
8
1.17
L
Izanami
RS30646
Izanami
1
2
4
1.5
W
Ymir
TSM8
Ymir
5
3
3
2.17
L
Da Ji
3
6
3
0.75
L
Cu Chulainn
WameGame
Cu Chulainn
1
2
1
0.75
W
2
3
1
0.83
L
Jormungandr
samukk
Jormungandr
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,076
Damage
42,978
61,706
Taken
70,087
31,058
Mitigated
33,173
17,607
Healing
29,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,311
611
293
7,498
13,903
4,614
0
6,091
7,767
53,252
0
W
Nemesis
CloudSykes
Nemesis
9,263
3,515
452
6,501
12,059
6,385
966
3,552
7,769
0
48,371
W
Fenrir
KyofuJuno
Fenrir
8,725
3,038
0
5,924
16,965
6,003
0
4,626
12,035
0
32,560
L
13,147
705
0
6,157
13,935
6,734
0
7,936
5,847
53,134
0
L
Izanami
RS30646
Izanami
6,692
4,386
0
750
9,714
2,782
1,072
1,795
7,828
0
64,978
W
Ymir
TSM8
Ymir
8,230
1,598
743
4,640
16,864
13,166
0
8,891
7,887
33,907
0
L
Da Ji
11,110
2,283
0
4,746
14,468
5,321
94
3,037
11,288
0
54,132
L
Cu Chulainn
WameGame
Cu Chulainn
9,676
1,039
0
3,452
12,557
9,942
143
2,518
9,382
10,716
40,685
W
5,449
2,037
240
3,626
10,296
3,005
1,426
2,104
8,177
0
71,280
L
Jormungandr
samukk
Jormungandr
9,451
2,579
439
2,063
11,032
6,279
14
4,388
6,644
36,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,922
Gold Earned
43,024
478
Minions Killed
418
0
Camps Cleared
0
1,472,143
Distance Traveled
1,548,401
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,506
532
83
5
0
280,106
1
W
Nemesis
9,124
570
89
6
0
339,574
0
W
Fenrir
7,862
491
53
3
0
333,948
8
L
Anubis
8,726
545
97
6
0
263,561
3
L
Izanami
8,350
522
126
8
0
290,273
4
W
Ymir
8,604
538
57
4
0
303,392
3
L
Da Ji
8,068
504
79
5
0
283,997
1
L
Cu Chulainn
8,199
512
109
7
0
324,016
0
W
Chiron
8,928
558
136
9
0
291,381
0
L
Jormungandr
8,579
536
67
4
0
310,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role