Player Matchup

Sol
Sol
ASRENZO237
Sol
Level 28
God Stats
20W - 17L
1,590 SR
Queue Stats
62W - 66L
1,566 Elo+
Party 1
Jing Wei
Jing Wei
DoYouWantSomeTea
Jing Wei
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,717 Elo+
Solo
Ymir
Ymir
Lostillusion123
Ymir
Level 16
God Stats
2W - 4L
1,369 SR
Queue Stats
21W - 40L
1,411 Elo+
Party 1
Ra
Ra
barrabas000
Ra
Level 26
God Stats
7W - 4L
1,691 SR
Queue Stats
83W - 71L
1,668 Elo+
Solo
Neith
Neith
drakebarba123
Neith
Level 16
God Stats
1W - 2L
1,295 SR
Queue Stats
20W - 29L
1,527 Elo+
Party 1
Team Averages
Level 18
1,489 SR
1,578 Elo+

VS

Team Averages
Level 23
1,535 SR
1,595 Elo+
Hou Yi
Hou Yi
Diegomd1992
Hou Yi
Level 29
God Stats
10W - 31L
1,297 SR
Queue Stats
210W - 254L
1,495 Elo+
Solo
Anubis
Anubis
FuhrerLarsen
Anubis
Level 2
God Stats
2W - 3L
1,797 SR
Queue Stats
2W - 4L
1,754 Elo+
Solo
King Arthur
King Arthur
GiIgamish
King Arthur
Level 28
God Stats
24W - 21L
1,643 SR
Queue Stats
102W - 73L
1,626 Elo+
Solo
Gilgamesh
Gilgamesh
Modglitcher
Gilgamesh
Level 28
God Stats
6W - 5L
1,438 SR
Queue Stats
238W - 212L
1,526 Elo+
Solo
Arachne
Arachne
Zig69Zag
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 110L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,214
652
2,324
2,852
867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 1 / 0
5,067
633
2,441
4,950
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 2 / 1
4,527
566
939
5,551
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 0 / 0
6,027
753
3,169
3,815
1,201
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

7
1 / 2 / 0
4,388
549
1,742
3,187
943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
7
1 / 1 / 2
4,262
533
3,310
3,296
761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anubis
2
0 / 3 / 0
3,183
398
359
1,630
824
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
GiIgamish
King Arthur
7
0 / 1 / 2
4,324
541
3,221
5,054
2,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Modglitcher
Gilgamesh
8
2 / 1 / 0
4,565
571
2,116
3,395
1,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
Zig69Zag
Arachne
7
4 / 1 / 0
4,958
620
3,301
5,047
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
7
Kills
7
7
Deaths
7
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Hou Yi
1
1
2
2
W
2
1
0
2
L
Anubis
0
3
0
0
L
King Arthur
GiIgamish
King Arthur
0
1
2
1
W
0
2
1
0.25
L
Gilgamesh
Modglitcher
Gilgamesh
2
1
0
2
L
Arachne
Zig69Zag
Arachne
4
1
0
4
W
4
0
0
4
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,615
Damage
12,307
20,355
Taken
18,422
7,133
Mitigated
6,884
5,093
Healing
5,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,324
545
0
780
2,852
867
1,158
0
2,852
23,993
2,472
L
Hou Yi
3,310
1,459
111
1,183
3,296
761
0
547
2,749
0
20,322
W
2,441
1,411
0
909
4,950
1,661
0
0
4,950
0
28,153
L
Anubis
359
37
0
95
1,630
824
0
1,165
465
3,816
0
L
King Arthur
GiIgamish
King Arthur
3,221
675
0
1,850
5,054
2,166
0
2,396
2,658
0
19,008
W
939
185
0
569
5,551
2,461
0
0
5,491
12,415
0
L
Gilgamesh
Modglitcher
Gilgamesh
2,116
676
0
807
3,395
1,313
0
1,188
2,207
0
15,939
L
Arachne
Zig69Zag
Arachne
3,301
2,232
0
1,466
5,047
1,820
0
984
4,063
0
22,680
W
3,169
244
0
2,263
3,815
1,201
0
359
3,219
34,277
0
W
1,742
1,002
0
572
3,187
943
0
0
3,099
0
13,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,223
Gold Earned
21,292
263
Minions Killed
159
0
Camps Cleared
0
785,135
Distance Traveled
685,241
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,214
652
66
8
0
158,065
5
L
Hou Yi
4,262
533
34
4
0
133,533
3
W
Jing Wei
5,067
633
59
7
0
178,878
3
L
Anubis
3,183
398
6
1
0
70,269
0
L
King Arthur
4,324
541
37
5
0
146,335
1
W
Ymir
4,527
566
20
3
0
152,457
0
L
Gilgamesh
4,565
571
35
4
0
151,071
3
L
Arachne
4,958
620
47
6
0
184,033
2
W
Ra
6,027
753
82
10
0
147,494
5
W
Neith
4,388
549
36
5
0
148,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role