Player Matchup

Olorun
Olorun
FRAVP00l
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
MB0NK
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,200 Elo+
Party 2
King Arthur
King Arthur
Rex0335
King Arthur
Level 32
God Stats
3W - 5L
1,466 SR
Queue Stats
5W - 7L
1,301 Elo+
Party 1
Da Ji
Da Ji
Vxnica
Da Ji
Level 8
God Stats
3W - 6L
1,495 SR
Queue Stats
4W - 6L
1,301 Elo+
Party 1
Apollo
Apollo
Wolferae
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 10
1,492 SR
1,360 Elo+

VS

Team Averages
Level 16
1,430 SR
1,312 Elo+
Anhur
Anhur
Bobojax
Anhur
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 20L
1,305 Elo+
Party 3
Baron Samedi
Baron Samedi
Cristian24602
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,362 Elo+
Solo
Da Ji
Da Ji
Demonciac
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Gatesyx17
King Arthur
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 15L
1,395 Elo+
Solo
Yemoja
Yemoja
Tohhm
Yemoja
Level 17
God Stats
2W - 2L
1,149 SR
Queue Stats
5W - 5L
997 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FRAVP00l
Olorun
8
0 / 13 / 2
6,266
348
5,151
13,705
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ra
10
0 / 12 / 4
6,652
370
4,434
11,421
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Rex0335
King Arthur
15
6 / 5 / 6
9,577
532
10,385
13,996
10,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Vxnica
Da Ji
16
10 / 6 / 4
10,401
578
14,126
13,891
5,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
Wolferae
Apollo
12
3 / 7 / 5
8,309
462
5,747
11,348
2,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bobojax
Anhur
14
16 / 4 / 7
10,192
566
12,848
11,077
3,299
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Cristian24602
Baron Samedi
16
13 / 2 / 6
11,177
621
12,975
10,436
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Demonciac
Da Ji
14
5 / 7 / 9
9,521
529
8,265
16,689
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Gatesyx17
King Arthur
15
6 / 5 / 5
10,162
565
6,106
14,989
11,877
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
Tohhm
Yemoja
13
2 / 2 / 15
9,962
553
5,066
11,916
9,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
84
19
Kills
42
43
Deaths
20
21
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bobojax
Anhur
16
4
7
4.88
W
Baron Samedi
Cristian24602
Baron Samedi
13
2
6
8
W
Da Ji
Demonciac
Da Ji
5
7
9
1.36
L
Olorun
FRAVP00l
Olorun
0
13
2
0.08
W
King Arthur
Gatesyx17
King Arthur
6
5
5
1.7
L
Ra
0
12
4
0.17
L
King Arthur
Rex0335
King Arthur
6
5
6
1.8
W
Yemoja
Tohhm
Yemoja
2
2
15
4.75
L
Da Ji
Vxnica
Da Ji
10
6
4
2
L
Apollo
Wolferae
Apollo
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,843
Damage
45,260
64,361
Taken
65,107
25,774
Mitigated
34,104
8,156
Healing
18,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bobojax
Anhur
12,848
8,197
0
0
11,077
3,299
3,238
2,329
8,338
0
42,160
W
Baron Samedi
Cristian24602
Baron Samedi
12,975
752
468
4,403
10,436
4,147
1,335
3,331
6,915
58,430
0
W
Da Ji
Demonciac
Da Ji
8,265
1,759
0
4,202
16,689
5,591
628
1,637
14,836
0
55,131
L
Olorun
FRAVP00l
Olorun
5,151
2,308
289
1,071
13,705
4,379
0
5,832
7,522
12,802
1,658
W
King Arthur
Gatesyx17
King Arthur
6,106
957
0
2,800
14,989
11,877
63
1,433
12,914
4,544
32,640
L
Ra
4,434
858
0
1,288
11,421
2,449
48
3,250
8,053
15,793
0
L
King Arthur
Rex0335
King Arthur
10,385
823
0
1,928
13,996
10,861
411
2,148
11,745
9,741
43,818
W
Yemoja
Tohhm
Yemoja
5,066
511
4,412
1,728
11,916
9,190
1,232
1,706
9,953
31,148
0
L
Da Ji
Vxnica
Da Ji
14,126
4,457
0
2,874
13,891
5,330
1,815
2,658
11,059
0
62,516
L
Apollo
Wolferae
Apollo
5,747
3,343
0
706
11,348
2,755
108
3,870
7,438
0
32,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,205
Gold Earned
51,014
286
Minions Killed
362
0
Camps Cleared
0
1,644,543
Distance Traveled
1,687,338
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,192
566
64
4
0
328,202
0
W
Baron Samedi
11,177
621
97
5
0
337,557
5
W
Da Ji
9,521
529
91
5
0
355,137
3
L
Olorun
6,266
348
18
1
0
306,729
0
W
King Arthur
10,162
565
67
4
0
365,289
0
L
Ra
6,652
370
28
2
0
296,351
0
L
King Arthur
9,577
532
82
5
0
358,047
1
W
Yemoja
9,962
553
43
2
0
301,153
1
L
Da Ji
10,401
578
104
6
0
351,079
1
L
Apollo
8,309
462
54
3
0
332,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role