Player Matchup

Hel
Hel
Archangel2578
Hel
Level 27
God Stats
2W - 4L
1,255 SR
Queue Stats
56W - 85L
1,280 Elo+
Solo
Arachne
Arachne
ChuffSalad
Arachne
Level 26
God Stats
9W - 11L
1,567 SR
Queue Stats
38W - 52L
1,276 Elo+
Party 1
Scylla
Scylla
S-L-001
Scylla
Level 18
God Stats
3W - 10L
1,207 SR
Queue Stats
21W - 35L
1,245 Elo+
Solo
Jormungandr
Jormungandr
Vombate
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
nlawhorn215
Ullr
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 33L
1,234 Elo+
Party 1
Team Averages
Level 20
1,406 SR
1,307 Elo+

VS

Team Averages
Level 22
1,411 SR
1,293 Elo+
Chaac
Chaac
Fatal97230
Chaac
Level 27
God Stats
7W - 15L
1,213 SR
Queue Stats
176W - 195L
1,317 Elo+
Solo
Danzaburou
Danzaburou
John_Wick1633
Danzaburou
Level 29
God Stats
7W - 2L
1,529 SR
Queue Stats
39W - 62L
1,308 Elo+
Solo
Heimdallr
Heimdallr
SavagexSenpaii
Heimdallr
Level 27
God Stats
1W - 0L
1,523 SR
Queue Stats
3W - 7L
1,065 Elo+
Solo
Nu Wa
Nu Wa
alamortician
Nu Wa
Level 26
God Stats
2W - 6L
1,290 SR
Queue Stats
93W - 131L
1,277 Elo+
Solo
Da Ji
Da Ji
moist_rooms6
Da Ji
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,487
449
782
5,315
1,111
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
ChuffSalad
Arachne
9
2 / 2 / 0
5,784
578
2,003
7,454
1,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
S-L-001
Scylla
8
1 / 3 / 1
4,952
495
1,443
4,893
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Vombate
Jormungandr
6
1 / 5 / 1
4,314
431
744
4,893
1,362
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 0
4,798
480
491
5,554
1,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
3 / 0 / 1
6,352
635
4,499
4,295
2,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
John_Wick1633
Danzaburou
12
2 / 0 / 0
7,001
700
2,593
3,784
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
SavagexSenpaii
Heimdallr
7
0 / 2 / 4
4,981
498
1,968
4,495
1,356
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 2 / 1
4,141
414
350
1,420
333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
10 / 1 / 0
6,801
680
6,800
6,427
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
15
15
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Arachne
ChuffSalad
Arachne
2
2
0
1
W
Chaac
3
0
1
3.5
W
Danzaburou
John_Wick1633
Danzaburou
2
0
0
2
L
Scylla
S-L-001
Scylla
1
3
1
0.5
W
Heimdallr
SavagexSenpaii
Heimdallr
0
2
4
1
L
Jormungandr
Vombate
Jormungandr
1
5
1
0.3
W
0
2
1
0.25
W
10
1
0
10
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,463
Damage
16,210
28,109
Taken
20,421
6,006
Mitigated
7,492
4,284
Healing
5,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
782
201
69
1,481
5,315
1,111
0
0
4,974
11,655
0
L
Arachne
ChuffSalad
Arachne
2,003
1,418
0
917
7,454
1,664
0
0
7,347
0
26,304
W
Chaac
4,499
431
0
2,322
4,295
2,458
156
705
3,590
0
35,280
W
Danzaburou
John_Wick1633
Danzaburou
2,593
1,355
0
680
3,784
1,172
642
0
3,784
0
40,461
L
Scylla
S-L-001
Scylla
1,443
344
0
1,441
4,893
862
398
0
4,851
22,380
0
W
Heimdallr
SavagexSenpaii
Heimdallr
1,968
1,240
0
408
4,495
1,356
1,003
671
3,824
0
18,395
L
Jormungandr
Vombate
Jormungandr
744
525
0
0
4,893
1,362
305
350
4,543
6,603
0
W
350
350
0
0
1,420
333
0
570
850
3,199
0
W
6,800
1,757
0
1,853
6,427
2,173
51
1,023
5,404
0
29,282
L
491
332
0
376
5,554
1,007
319
310
5,244
0
16,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,335
Gold Earned
29,276
171
Minions Killed
256
0
Camps Cleared
0
859,439
Distance Traveled
792,720
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,487
449
25
3
0
167,902
4
L
Arachne
5,784
578
57
6
0
234,138
0
W
Chaac
6,352
635
79
8
0
204,400
2
W
Danzaburou
7,001
700
88
9
0
160,733
3
L
Scylla
4,952
495
36
4
0
163,296
1
W
Heimdallr
4,981
498
28
3
0
198,432
0
L
Jormungandr
4,314
431
14
1
0
117,311
0
W
Nu Wa
4,141
414
6
1
0
37,652
0
W
Da Ji
6,801
680
55
6
0
191,503
1
L
Ullr
4,798
480
39
4
0
176,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role