Player Matchup

Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
MKRMiguele
Cupid
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 117L
1,467 Elo+
Solo
Ares
Ares
aulken
Ares
Level 50
God Stats
2W - 0L
1,464 SR
Queue Stats
6W - 2L
1,535 Elo+
Party 1
Team Averages
Level 72
1,488 SR
1,501 Elo+

VS

Team Averages
Level 98
1,510 SR
1,479 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
jackblackpanda1
Guan Yu
Level 146
God Stats
8W - 5L
1,531 SR
Queue Stats
130W - 131L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 1 / 7
7,567
757
7,331
6,901
3,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
11
2 / 0 / 10
7,247
725
5,881
3,060
1,670
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
aulken
Ares
12
5 / 0 / 6
8,208
821
5,129
5,136
4,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 5 / 0
5,927
593
6,438
9,007
7,686
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
 
Ao Kuang
8
0 / 5 / 0
5,683
568
1,244
6,776
1,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 1
5,849
585
2,893
7,310
3,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
12
Kills
1
1
Deaths
12
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
1
7
8.5
L
Cthulhu
 
Cthulhu
1
5
0
0.2
L
Ao Kuang
 
Ao Kuang
0
5
0
0
W
Cupid
2
0
10
7
W
Ares
aulken
Ares
5
0
6
8
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,341
Damage
10,575
15,097
Taken
23,093
9,638
Mitigated
13,512
5,564
Healing
5,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,331
1,456
0
2,466
6,901
3,488
406
3,746
3,023
0
31,326
L
Cthulhu
 
Cthulhu
6,438
227
467
867
9,007
7,686
0
2,089
6,654
18,936
0
L
Ao Kuang
 
Ao Kuang
1,244
171
0
258
6,776
1,911
0
2,001
4,591
7,602
0
W
Cupid
5,881
2,335
622
783
3,060
1,670
356
2,675
385
0
21,334
W
Ares
aulken
Ares
5,129
218
0
1,693
5,136
4,480
297
2,102
2,867
8,890
0
L
2,893
396
819
2,669
7,310
3,915
0
1,651
5,450
0
16,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,022
Gold Earned
17,459
106
Minions Killed
76
6
Camps Cleared
3
592,356
Distance Traveled
499,428
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,567
757
49
5
4
207,685
3
L
Cthulhu
5,927
593
16
2
0
171,113
2
L
Ao Kuang
5,683
568
18
2
2
127,077
0
W
Cupid
7,247
725
41
4
0
190,014
4
W
Ares
8,208
821
16
2
2
194,657
0
L
Guan Yu
5,849
585
42
4
1
201,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role