Player Matchup

Odin
Odin
Edmond1209
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,249 Elo+
Solo
Nemesis
Nemesis
Josh0919
Nemesis
Level 23
God Stats
4W - 8L
1,289 SR
Queue Stats
27W - 44L
1,298 Elo+
Solo
Danzaburou
Danzaburou
Moquito76
Danzaburou
Level 18
God Stats
2W - 5L
1,442 SR
Queue Stats
18W - 26L
1,303 Elo+
Solo
Sol
Sol
reymoises12
Sol
Level 18
God Stats
32W - 26L
1,618 SR
Queue Stats
40W - 42L
1,365 Elo+
Solo
Cliodhna
Cliodhna
xXFrappeChicoXx
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,334 Elo+
Solo
Team Averages
Level 19
1,470 SR
1,310 Elo+

VS

Team Averages
Level 20
1,554 SR
1,410 Elo+
Hel
Hel
 
Hel
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aluzane
Sol
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Da Ji
Da Ji
BraggestPuma204
Da Ji
Level 29
God Stats
2W - 0L
1,685 SR
Queue Stats
85W - 100L
1,347 Elo+
Solo
Ne Zha
Ne Zha
ThkZone
Ne Zha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 64L
1,261 Elo+
Solo
Neith
Neith
TooHamTony
Neith
Level 10
God Stats
12W - 11L
1,585 SR
Queue Stats
18W - 17L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,191
476
2,929
6,420
4,251
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Josh0919
Nemesis
13
8 / 1 / 1
7,594
584
5,294
6,913
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Moquito76
Danzaburou
9
1 / 4 / 2
5,761
443
6,143
8,078
2,030
Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 7 / 0
5,825
448
5,640
8,504
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
10
5 / 5 / 3
6,733
518
5,325
7,056
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
2 / 8 / 0
6,212
478
2,922
8,910
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
12
5 / 2 / 5
7,102
546
6,319
7,628
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 3 / 1
7,343
565
2,674
8,747
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
ThkZone
Ne Zha
11
3 / 3 / 2
6,770
521
4,132
7,399
4,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
12
6 / 2 / 5
7,373
567
7,144
10,450
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
18
Kills
20
21
Deaths
18
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
8
0
0.25
W
Sol
5
2
5
3.75
W
4
3
1
1.5
L
2
4
2
0.75
L
Nemesis
Josh0919
Nemesis
8
1
1
8.5
L
Danzaburou
Moquito76
Danzaburou
1
4
2
0.5
W
Ne Zha
ThkZone
Ne Zha
3
3
2
1.33
W
Neith
6
2
5
4.25
L
2
7
0
0.29
L
Cliodhna
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,331
Damage
23,191
36,971
Taken
43,134
13,365
Mitigated
15,946
4,988
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,922
815
0
1,212
8,910
1,844
1,132
0
8,910
19,945
0
W
Sol
6,319
2,225
0
3,024
7,628
2,403
565
2,406
5,222
25,344
2,999
W
2,674
342
0
2,746
8,747
3,012
0
461
8,286
0
39,808
L
2,929
983
0
33
6,420
4,251
231
0
6,007
0
17,460
L
Nemesis
Josh0919
Nemesis
5,294
1,608
0
1,115
6,913
2,842
0
1,105
5,796
0
44,906
L
Danzaburou
Moquito76
Danzaburou
6,143
2,359
0
2,410
8,078
2,030
347
3,094
4,984
0
26,568
W
Ne Zha
ThkZone
Ne Zha
4,132
1,382
0
1,732
7,399
4,780
456
0
7,399
0
22,576
W
Neith
7,144
3,661
0
4,419
10,450
3,907
749
2,245
8,205
0
39,764
L
5,640
1,735
0
1,361
8,504
2,207
981
1,766
6,738
21,118
3,813
L
Cliodhna
5,325
681
0
69
7,056
2,035
0
2,238
4,541
0
17,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,104
Gold Earned
34,800
229
Minions Killed
283
0
Camps Cleared
0
1,221,719
Distance Traveled
1,232,025
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,212
478
39
3
0
202,392
1
W
Sol
7,102
546
61
5
0
265,377
2
W
Da Ji
7,343
565
87
7
0
252,603
0
L
Odin
6,191
476
28
2
0
214,843
0
L
Nemesis
7,594
584
80
6
0
298,192
0
L
Danzaburou
5,761
443
48
4
0
244,778
4
W
Ne Zha
6,770
521
39
3
0
270,229
1
W
Neith
7,373
567
57
4
0
241,424
0
L
Sol
5,825
448
46
4
0
212,763
0
L
Cliodhna
6,733
518
27
2
0
251,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role