Player Matchup

Hercules
Hercules
Godsownsin
Hercules
Level 109
God Stats
1W - 5L
1,274 SR
Queue Stats
93W - 112L
1,478 Elo+
Party 2
Tiamat
Tiamat
MacroMrBurns
Tiamat
Level 28
God Stats
2W - 2L
1,371 SR
Queue Stats
3W - 4L
1,257 Elo+
Party 2
Danzaburou
Danzaburou
SD Original 15
Danzaburou
Level 69
God Stats
16W - 18L
1,578 SR
Queue Stats
71W - 74L
1,355 Elo+
Solo
Team Averages
Level 69
1,408 SR
1,363 Elo+

VS

Team Averages
Level 44
1,585 SR
1,301 Elo+
Skadi
Skadi
Luis-Fireboy2016
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
926 Elo+
Solo
Neith
Neith
Thicc boujichic
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sol
Sol
x1nfinite_v0idx
Sol
Level 112
God Stats
0W - 2L
1,754 SR
Queue Stats
5W - 7L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Godsownsin
Hercules
12
6 / 1 / 8
8,451
845
6,027
14,012
13,130
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
11
2 / 2 / 12
7,716
772
6,066
8,068
3,134
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SD Original 15
Danzaburou
14
14 / 2 / 7
10,484
1,048
13,784
10,609
5,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,750
675
1,813
9,484
3,325
9
0 / 11 / 3
6,192
619
4,708
10,280
3,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
5 / 5 / 0
8,685
869
11,138
9,768
3,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
22
Kills
5
5
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Godsownsin
Hercules
6
1
8
10
L
0
6
4
0.33
W
Tiamat
2
2
12
4
W
Danzaburou
SD Original 15
Danzaburou
14
2
7
8.75
L
0
11
3
0.14
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,877
Damage
17,659
32,689
Taken
29,532
21,285
Mitigated
10,548
14,458
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Godsownsin
Hercules
6,027
1,414
868
6,730
14,012
13,130
532
4,290
9,722
511
17,730
L
1,813
714
0
0
9,484
3,325
14
2,191
7,171
0
6,840
W
Tiamat
6,066
1,143
381
2,848
8,068
3,134
49
3,110
4,958
17,106
0
W
Danzaburou
SD Original 15
Danzaburou
13,784
7,016
126
3,505
10,609
5,021
1,176
3,391
7,218
0
48,501
L
4,708
1,445
0
318
10,280
3,267
0
2,134
7,794
0
10,833
L
11,138
3,623
188
2,977
9,768
3,956
0
2,210
7,225
25,773
2,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,651
Gold Earned
21,627
115
Minions Killed
75
8
Camps Cleared
1
555,307
Distance Traveled
457,982
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,451
845
23
2
2
185,078
0
L
Skadi
6,750
675
11
1
0
155,290
0
W
Tiamat
7,716
772
19
2
2
188,881
0
W
Danzaburou
10,484
1,048
73
7
4
181,348
0
L
Neith
6,192
619
16
2
0
156,213
0
L
Sol
8,685
869
48
5
1
146,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role