Player Matchup

Hou Yi
Hou Yi
ItzStubbssTV
Hou Yi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,437 Elo+
Solo
Cliodhna
Cliodhna
JuicyJensen
Cliodhna
Level 22
God Stats
9W - 11L
1,480 SR
Queue Stats
38W - 41L
1,467 Elo+
Solo
Discordia
Discordia
OMENIHIL
Discordia
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,549 Elo+
Party 1
King Arthur
King Arthur
RawrFenrir
King Arthur
Level 26
God Stats
6W - 5L
1,702 SR
Queue Stats
50W - 39L
1,607 Elo+
Party 1
Ymir
Ymir
bougyman69
Ymir
Level 26
God Stats
5W - 3L
1,492 SR
Queue Stats
83W - 81L
1,433 Elo+
Solo
Team Averages
Level 21
1,535 SR
1,499 Elo+

VS

Team Averages
Level 20
1,472 SR
1,479 Elo+
Neith
Neith
BHuey
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,662 Elo+
Solo
Freya
Freya
Bouncingsouls
Freya
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,256 Elo+
Party 2
Ymir
Ymir
LtMcLovin
Ymir
Level 28
God Stats
5W - 4L
1,361 SR
Queue Stats
161W - 181L
1,417 Elo+
Solo
Fenrir
Fenrir
Scootabehbeh
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,474 Elo+
Party 2
Scylla
Scylla
rockasha
Scylla
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
3 / 1 / 5
6,042
465
5,918
5,062
1,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
JuicyJensen
Cliodhna
15
8 / 0 / 0
8,416
647
6,130
7,758
2,620
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
OMENIHIL
Discordia
12
1 / 4 / 2
6,808
524
7,013
6,489
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
RawrFenrir
King Arthur
12
6 / 3 / 3
7,561
582
6,776
9,434
7,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 2 / 3
6,224
479
4,785
11,177
6,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BHuey
Neith
9
1 / 4 / 1
5,601
431
4,831
6,904
2,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 1
5,687
437
2,778
8,009
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
9
0 / 2 / 5
6,299
485
5,072
11,614
5,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
11
5 / 4 / 2
7,176
552
3,004
8,200
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
rockasha
Scylla
10
3 / 5 / 2
6,299
485
6,679
7,311
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
19
Kills
9
10
Deaths
19
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
BHuey
Neith
1
4
1
0.38
L
0
4
1
0.13
W
Hou Yi
3
1
5
5.5
W
Cliodhna
JuicyJensen
Cliodhna
8
0
0
8
L
Ymir
0
2
5
1.25
W
Discordia
OMENIHIL
Discordia
1
4
2
0.5
W
King Arthur
RawrFenrir
King Arthur
6
3
3
2.5
L
Fenrir
5
4
2
1.5
W
1
2
3
1.25
L
Scylla
rockasha
Scylla
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,622
Damage
22,364
39,920
Taken
42,038
19,902
Mitigated
13,490
13,419
Healing
9,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BHuey
Neith
4,831
2,971
0
683
6,904
2,081
708
3,420
3,444
0
26,204
L
2,778
668
0
2,409
8,009
2,175
0
1,368
6,381
20,561
0
W
Hou Yi
5,918
2,280
0
1,166
5,062
1,324
674
2,182
2,760
0
22,465
W
Cliodhna
JuicyJensen
Cliodhna
6,130
727
0
4,226
7,758
2,620
1,245
2,044
5,648
0
64,722
L
Ymir
5,072
1,276
1,337
2,150
11,614
5,052
405
4,573
7,002
19,228
0
W
Discordia
OMENIHIL
Discordia
7,013
339
0
1,097
6,489
1,704
605
1,037
5,314
47,779
0
W
King Arthur
RawrFenrir
King Arthur
6,776
1,437
0
3,103
9,434
7,453
560
3,473
5,881
0
28,043
L
Fenrir
3,004
614
0
2,257
8,200
2,543
0
888
7,125
0
18,639
W
4,785
1,361
0
3,827
11,177
6,801
72
4,947
5,788
16,342
0
L
Scylla
rockasha
Scylla
6,679
594
0
585
7,311
1,639
40
1,831
5,403
26,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,051
Gold Earned
31,062
306
Minions Killed
217
0
Camps Cleared
0
1,240,771
Distance Traveled
1,146,411
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,601
431
51
4
0
203,444
1
L
Freya
5,687
437
51
4
0
247,918
1
W
Hou Yi
6,042
465
32
2
0
235,670
3
W
Cliodhna
8,416
647
114
9
0
309,371
4
L
Ymir
6,299
485
29
2
0
228,613
0
W
Discordia
6,808
524
83
6
0
235,819
0
W
King Arthur
7,561
582
56
4
0
250,731
2
L
Fenrir
7,176
552
44
3
0
242,181
1
W
Ymir
6,224
479
21
2
0
209,180
0
L
Scylla
6,299
485
42
3
0
224,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role