Player Matchup

Bastet
Bastet
HyperStream
Bastet
Level 40
God Stats
16W - 10L
1,437 SR
Queue Stats
96W - 103L
1,423 Elo+
Party 1
Fafnir
Fafnir
LuxurideGaming
Fafnir
Level 25
God Stats
9W - 2L
1,661 SR
Queue Stats
12W - 9L
1,435 Elo+
Solo
Zeus
Zeus
MINIROGUE1
Zeus
Level 28
God Stats
6W - 6L
1,499 SR
Queue Stats
59W - 80L
1,364 Elo+
Party 1
Team Averages
Level 31
1,532 SR
1,407 Elo+

VS

Team Averages
Level 56
1,444 SR
1,447 Elo+
Hercules
Hercules
Niborium
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,451 Elo+
Party 2
Jing Wei
Jing Wei
Pisicacat
Jing Wei
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
18W - 22L
1,477 Elo+
Solo
The Morrigan
The Morrigan
Shaone
The Morrigan
Level 117
God Stats
0W - 4L
1,333 SR
Queue Stats
175W - 220L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
7 / 1 / 2
8,087
809
8,050
6,432
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 8
6,808
681
2,587
6,971
7,616
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 0 / 6
7,808
781
9,417
2,860
1,077
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Niborium
Hercules
8
0 / 3 / 1
5,497
550
2,140
8,399
3,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Pisicacat
Jing Wei
10
2 / 6 / 1
6,932
693
2,577
7,860
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
Shaone
The Morrigan
9
1 / 3 / 2
6,256
626
3,183
6,350
1,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
3
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
7
1
2
8
W
0
2
8
2
W
5
0
6
8
L
Hercules
Niborium
Hercules
0
3
1
0.17
L
Jing Wei
Pisicacat
Jing Wei
2
6
1
0.42
L
The Morrigan
Shaone
The Morrigan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,054
Damage
7,900
16,263
Taken
22,609
11,455
Mitigated
7,324
5,897
Healing
2,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
8,050
1,830
0
3,257
6,432
2,762
134
1,184
5,248
0
30,067
W
2,587
584
0
1,627
6,971
7,616
152
1,221
5,750
7,510
0
W
9,417
616
57
956
2,860
1,077
1,249
1,198
1,662
31,750
0
L
Hercules
Niborium
Hercules
2,140
320
0
1,244
8,399
3,870
0
4,763
3,636
0
5,507
L
Jing Wei
Pisicacat
Jing Wei
2,577
2,098
0
258
7,860
1,718
0
4,344
3,516
0
9,623
L
The Morrigan
Shaone
The Morrigan
3,183
720
0
530
6,350
1,736
0
2,897
3,453
13,962
132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,703
Gold Earned
18,685
104
Minions Killed
59
10
Camps Cleared
0
562,999
Distance Traveled
415,209
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,087
809
46
5
8
206,086
3
W
Fafnir
6,808
681
7
1
0
183,107
0
W
Zeus
7,808
781
51
5
2
173,806
1
L
Hercules
5,497
550
16
2
0
126,869
1
L
Jing Wei
6,932
693
19
2
0
136,717
1
L
The Morrigan
6,256
626
24
2
0
151,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role